SE 480 | Course Introduction and Application Information

Course Name
Client Side Scripting Languages
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
SE 480
Fall/Spring
3
0
3
5

Prerequisites
None
Course Language
English
Course Type
Elective
Course Level
First Cycle
Course Coordinator -
Course Lecturer(s) -
Assistant(s) -
Course Objectives An in-depth look at the client side scripting language JavaScript. Topics include fundamental JavaScript language, the DOM, Scripting CSS, JQuery Library, Scripted Media and Graphics, and HTML5 APIs.
Course Description The students who succeeded in this course;
  • will be able to use event listeners to process request
  • will be able to access page elements using the DOM
  • will be able to change the page’s appearance using JavaScript
  • will be able to use CSS to change visual presentation of HTML documents
  • will be able to use HTML5 APIs
Course Content The course covers the background information on browser technologies, writing scripts using JavaScript. A heavy emphasis is placed on good coding practices and usability concerns for end users. Client-side JavaScript applications constitute the main subject of the course.

 



Course Category

Core Courses
Major Area Courses
X
Supportive Courses
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 Course Introduction and core JavaScript Flanagan, JavaScript: The Definitive Guide, Chapters 1-4
2 Statements and Objects Flanagan, JavaScript: The Definitive Guide, Chapters 5,6
3 Arrays and Functions Flanagan, JavaScript: The Definitive Guide, Chapters 7,8
4 Classes and Modules Flanagan, JavaScript: The Definitive Guide, Chapter 9
5 JS in Web Browser Flanagan, JavaScript: The Definitive Guide, Chapters 13,14
6 Document Object Model (DOM) Flanagan, JavaScript: The Definitive Guide, Chapter 15
7 Document Object Model (DOM) Flanagan, JavaScript: The Definitive Guide, Chapter 15
8 Midterm Exam
9 Scripting CSS Flanagan, JavaScript: The Definitive Guide, Chapter 16
10 Scripting CSS Flanagan, JavaScript: The Definitive Guide, Chapter 16
11 Handling Events Flanagan, JavaScript: The Definitive Guide, Chapter 17
12 JQuery Library Flanagan, JavaScript: The Definitive Guide, Chapter 19
13 HTML5 APIs Flanagan, JavaScript: The Definitive Guide, Chapter 22
14 Course Review
15 Review of the Semester
16 Review of the Semester

 

Course Notes/Textbooks JavaScript: The Definitive Guide, 6th Edition, Flanagan;D.. ISBN:978-0-596-80552-4
Suggested Readings/Materials

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
Laboratory / Application
Field Work
Quizzes / Studio Critiques
1
15
Homework / Assignments
Presentation / Jury
Project
1
15
Seminar / Workshop
Oral Exams
Midterm
1
35
Final Exam
1
35
Total

Weighting of Semester Activities on the Final Grade
3
65
Weighting of End-of-Semester Activities on the Final Grade
1
35
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Theoretical Course Hours
(Including exam week: 16 x total hours)
16
2
32
Laboratory / Application Hours
(Including exam week: 16 x total hours)
16
2
Study Hours Out of Class
Field Work
Quizzes / Studio Critiques
1
10
Homework / Assignments
Presentation / Jury
Project
1
30
Seminar / Workshop
Oral Exam
Midterms
1
26
Final Exam
1
20
    Total
150

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To have adequate knowledge in Mathematics, Science, Computer Science and Software Engineering; to be able to use theoretical and applied information in these areas on complex engineering problems.

X
2

To be able to identify, define, formulate, and solve complex Software Engineering problems; to be able to select and apply proper analysis and modeling methods for this purpose.

X
3

To be able to design, implement, verify, validate, document, measure and maintain a complex software system, process, or product under realistic constraints and conditions, in such a way as to meet the requirements; ability to apply modern methods for this purpose.

X
4

To be able to devise, select, and use modern techniques and tools needed for analysis and solution of complex problems in software engineering applications; to be able to use information technologies effectively.

X
5

To be able to design and conduct experiments, gather data, analyze and interpret results for investigating complex Software Engineering problems.

6

To be able to work effectively in Software Engineering disciplinary and multi-disciplinary teams; to be able to work individually.

X
7

To be able to communicate effectively in Turkish, both orally and in writing; to be able to author and comprehend written reports, to be able to prepare design and implementation reports, to be able to present effectively, to be able to give and receive clear and comprehensible instructions.

X
8

To have knowledge about global and social impact of engineering practices and software applications on health, environment, and safety; to have knowledge about contemporary issues as they pertain to engineering; to be aware of the legal ramifications of Engineering and Software Engineering solutions.

9

To be aware of ethical behavior, professional and ethical responsibility; to have knowledge about standards utilized in engineering applications.

10

To have knowledge about industrial practices such as project management, risk management, and change management; to have awareness of entrepreneurship and innovation; to have knowledge about sustainable development.

11

To be able to collect data in the area of Software Engineering, and to be able to communicate with colleagues in a foreign language.

X
12

To be able to speak a second foreign language at a medium level of fluency efficiently.

13

To recognize the need for lifelong learning; to be able to access information, to be able to stay current with developments in science and technology; to be able to relate the knowledge accumulated throughout the human history to Software Engineering.

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest