SE 431 | Course Introduction and Application Information

Course Name
3D Modeling in Computer Games
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
SE 431
Fall/Spring
3
0
3
5

Prerequisites
None
Course Language
English
Course Type
Elective
Course Level
First Cycle
Course Coordinator
Course Lecturer(s)
Assistant(s) -
Course Objectives The aim of this module is to provide the student with experience in designing and developing 3D models for a video game.
Course Description The students who succeeded in this course;
  • will be able to model using 3D softwares
  • will be able to manipulate 3D models
  • will be able to add texture and lighting into 3D models
  • will be able to use skulpting tools
  • will be able to bake normal maps
Course Content In this course, students learn 3D modeling techniques for computer games

 



Course Category

Core Courses
Major Area Courses
X
Supportive Courses
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 Introduction J. Williamseon, Character Development in Blender,CH1.1
2 Getting familiar with 3D software J. Williamseon, Character Development in Blender,CH1.2
3 Using mesh objects J. Williamseon, Character Development in Blender,CH4
4 Sculpting J. Williamseon, Character Development in Blender,CH6
5 Introduction to character modelling J. Williamseon, Character Development in Blender,CH7
6 Box modelling J. Williamseon, Character Development in Blender,CH8
7 Blocking J. Williamseon, Character Development in Blender,CH9
8 Sculpting and modelling J. Williamseon, Character Development in Blender,CH10
9 Modelling the details J. Williamseon, Character Development in Blender,CH11
10 Retopologizing the character J. Williamseon, Character Development in Blender,CH12
11 Lighting and rendering J. Williamseon, Character Development in Blender,CH13
12 Texture tools J. Williamseon, Character Development in Blender,CH14
13 UV mapping J. Williamseon, Character Development in Blender,CH15
14 Normal mapping J. Williamseon, Character Development in Blender,CH16
15 Semester Review
16 Project presentation

 

Course Notes/Textbooks Will be provided by the lecturer
Suggested Readings/Materials Course slides and internet resources

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
16
10
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Homework / Assignments
16
40
Presentation / Jury
Project
1
50
Seminar / Workshop
Portfolios
Midterms / Oral Exams
Final / Oral Exam
Total

Weighting of Semester Activities on the Final Grade
3
100
Weighting of End-of-Semester Activities on the Final Grade
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Course Hours
Including exam week: 16 x total hours
16
2
32
Laboratory / Application Hours
Including exam week: 16 x total hours
16
Study Hours Out of Class
16
1
Field Work
Quizzes / Studio Critiques
Homework / Assignments
16
Presentation / Jury
Project
1
70
Seminar / Workshop
Portfolios
Midterms / Oral Exams
Final / Oral Exam
    Total
118

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1 Adequate knowledge in Mathematics, Science and Software Engineering; ability to use theoretical and applied information in these areas to model and solve Software Engineering problems X
2 Ability to identify, define, formulate, and solve complex Software Engineering problems; ability to select and apply proper analysis and modeling methods for this purpose X
3 Ability to design, implement, verify, validate, measure and maintain a complex software system, process or product under realistic constraints and conditions, in such a way as to meet the desired result; ability to apply modern methods for this purpose X
4 Ability to devise, select, and use modern techniques and tools needed for Software Engineering practice X
5 Ability to design and conduct experiments, gather data, analyze and interpret results for investigating Software Engineering problems
6 Ability to work efficiently in Software Engineering disciplinary and multi-disciplinary teams; ability to work individually X
7 Ability to communicate effectively in Turkish, both orally and in writing; knowledge of a minimum of two foreign languages
8 Recognition of the need for lifelong learning; ability to access information, to follow developments in science and technology, and to continue to educate him/herself
9 Awareness of professional and ethical responsibility
10 Information about business life practices such as project management, risk management, and change management; awareness of entrepreneurship, innovation, and sustainable development
11 Knowledge about contemporary issues and the global and societal effects of engineering practices on health, environment, and safety; awareness of the legal consequences of Software Engineering solutions

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest