SE 390 | Course Introduction and Application Information

Course Name
Software Engineering for Mobile Devices
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
SE 390
Fall/Spring
3
0
3
5

Prerequisites
None
Course Language
English
Course Type
Elective
Course Level
First Cycle
Course Coordinator -
Course Lecturer(s) -
Assistant(s) -
Course Objectives The major point of emphasis of this course is the creation of efficient and effective mobile applications using the Android SDK. This course investigates the design issues created by the mobile environment, and how the theories and practices of desktop and mobile computing compliment and contrast each other in the creation of web content.
Course Description The students who succeeded in this course;
  • create applications using the Android Studio
  • use XML files to manage content displayed in mobile application
  • effectively use layouts to manage application design
  • create multi-activity applications
  • use messages and toast to pass information to end user
  • use geolocation in an application
  • connect to remote databases and web services for data
  • discuss the main points to consider when promoting and distributing applications
Course Content This course investigates how mobile applications and content not only differ from their desktop brethern, but also how mobile computing is changing web design and programming in general. The major points of emphasis are mobile browsers and hardware, emergent coding practices and design considerations, the incorporation of geolocation in programming considerations, the creation of mobile widgets and applications, and the deployment of a site that delivers mobile content.

 



Course Category

Core Courses
Major Area Courses
X
Supportive Courses
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 Course Introduction -
2 Mobile Design Environment Frain, Ch 1
3 Android Studio Frain, Ch 2
4 Layouts & Design Frain, Ch 3, 4
5 Themes Frain, Ch 5
6 Styles Frain, Ch 9
7 Messaging & Toast
8 Midterm Exam
9 Activities, Threads & Intents Fling, Ch 3
10 Using Internal Data Fling, Ch 4, 5
11 Using External Data Fling, Ch 11
12 Geolocation Fling, Ch 12
13 Promoting & Distributing Apps Fling, Ch 14
14 Android Security Model Fling, Ch 15
15 Course Review -
16 Review of the Semester  

 

Course Notes/Textbooks Fling, B. (2009). Mobile Design and Development. O’Reilly: Sebastopol, CA. ISBN: 9780596155445
Suggested Readings/Materials Frain, B. (2012). Responsive Web Design with HTML5 and CSS3. PACKT: Birmingham, UK

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
Laboratory / Application
Field Work
Quizzes / Studio Critiques
1
15
Homework / Assignments
1
15
Presentation / Jury
Project
Seminar / Workshop
Portfolios
Midterms / Oral Exams
1
35
Final / Oral Exam
1
35
Total

Weighting of Semester Activities on the Final Grade
65
Weighting of End-of-Semester Activities on the Final Grade
35
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Course Hours
Including exam week: 16 x total hours
16
3
48
Laboratory / Application Hours
Including exam week: 16 x total hours
16
Study Hours Out of Class
14
2
Field Work
Quizzes / Studio Critiques
1
Homework / Assignments
1
4
Presentation / Jury
Project
Seminar / Workshop
Portfolios
Midterms / Oral Exams
1
8
Final / Oral Exam
1
6
    Total
94

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1 Adequate knowledge in Mathematics, Science and Software Engineering; ability to use theoretical and applied information in these areas to model and solve Software Engineering problems X
2 Ability to identify, define, formulate, and solve complex Software Engineering problems; ability to select and apply proper analysis and modeling methods for this purpose X
3 Ability to design, implement, verify, validate, measure and maintain a complex software system, process or product under realistic constraints and conditions, in such a way as to meet the desired result; ability to apply modern methods for this purpose X
4 Ability to devise, select, and use modern techniques and tools needed for Software Engineering practice X
5 Ability to design and conduct experiments, gather data, analyze and interpret results for investigating Software Engineering problems X
6 Ability to work efficiently in Software Engineering disciplinary and multi-disciplinary teams; ability to work individually
7 Ability to communicate effectively in Turkish, both orally and in writing; knowledge of a minimum of two foreign languages
8 Recognition of the need for lifelong learning; ability to access information, to follow developments in science and technology, and to continue to educate him/herself
9 Awareness of professional and ethical responsibility
10 Information about business life practices such as project management, risk management, and change management; awareness of entrepreneurship, innovation, and sustainable development
11 Knowledge about contemporary issues and the global and societal effects of engineering practices on health, environment, and safety; awareness of the legal consequences of Software Engineering solutions

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest