SE 380 | Course Introduction and Application Information

Course Name
Mobile Application Development
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
SE 380
Fall/Spring
3
0
3
5

Prerequisites
None
Course Language
English
Course Type
Elective
Course Level
First Cycle
Course Coordinator
Course Lecturer(s)
Assistant(s) -
Course Objectives The objective of this course is to inform students on application development on mobile devices and the differences in application development for mobile devices and other programmable devices, become familiar with mobile application development frameworks and gain practical experience in a team project.
Course Description The students who succeeded in this course;
  • will be able to analyze requirements of mobile applications
  • will be able to design user interfaces and interactions for mobile applications
  • will be able to create mobile applications
  • will be able to create mobile applications that employ web services
  • will be able to create mobile applications that access databases
Course Content Mobile devices, mobile applications and their requirements, developing mobile applications, using web services and databases in mobile applications

 



Course Category

Core Courses
Major Area Courses
Supportive Courses
X
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 Introduction
2 Mobile operating systems and mobile platforms https://developer.android.com/index.html https://developer.apple.com/
3 Introduction to Reactive Mobile Application Development https://flutter.io/ http://facebook.github.io/react-native/
4 Introduction to React Native http://facebook.github.io/react-native/ https://www.jetbrains.com/help/webstorm/react-native.html
5 Data-driven Application Development with React Native https://redux.js.org/
6 Introduction to Flutter https://flutter.io/
7 Data-driven Application Development with Flutter https://pub.dartlang.org/packages/redux https://pub.dartlang.org/packages/flutter_redux
8 Developing and Consuming Web Services Various internet resources
9 Midterm Examination
10 React Native Lab
11 Flutter Lab
12 Workshop
13 Workshop
14 Workshop
15 Workshop
16 Review of the Semester

 

Course Notes/Textbooks
https://flutter.io/
http://facebook.github.io/react-native/
Suggested Readings/Materials

 

 

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
Laboratory / Application
2
15
Field Work
Quizzes / Studio Critiques
4
10
Homework / Assignments
Presentation / Jury
Project
1
45
Seminar / Workshop
Portfolios
Midterms / Oral Exams
1
30
Final / Oral Exam
Total

Weighting of Semester Activities on the Final Grade
8
100
Weighting of End-of-Semester Activities on the Final Grade
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Course Hours
Including exam week: 16 x total hours
16
2
32
Laboratory / Application Hours
Including exam week: 16 x total hours
16
1
Study Hours Out of Class
16
1
Field Work
Quizzes / Studio Critiques
4
1
Homework / Assignments
Presentation / Jury
Project
1
55
Seminar / Workshop
Portfolios
Midterms / Oral Exams
1
27
Final / Oral Exam
    Total
150

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1 Adequate knowledge in Mathematics, Science and Software Engineering; ability to use theoretical and applied information in these areas to model and solve Software Engineering problems X
2 Ability to identify, define, formulate, and solve complex Software Engineering problems; ability to select and apply proper analysis and modeling methods for this purpose X
3 Ability to design, implement, verify, validate, measure and maintain a complex software system, process or product under realistic constraints and conditions, in such a way as to meet the desired result; ability to apply modern methods for this purpose X
4 Ability to devise, select, and use modern techniques and tools needed for Software Engineering practice X
5 Ability to design and conduct experiments, gather data, analyze and interpret results for investigating Software Engineering problems
6 Ability to work efficiently in Software Engineering disciplinary and multi-disciplinary teams; ability to work individually X
7 Ability to communicate effectively in Turkish, both orally and in writing; knowledge of a minimum of two foreign languages
8 Recognition of the need for lifelong learning; ability to access information, to follow developments in science and technology, and to continue to educate him/herself X
9 Awareness of professional and ethical responsibility
10 Information about business life practices such as project management, risk management, and change management; awareness of entrepreneurship, innovation, and sustainable development
11 Knowledge about contemporary issues and the global and societal effects of engineering practices on health, environment, and safety; awareness of the legal consequences of Software Engineering solutions

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest