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      Department of Software Engineering

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      SE 352 | Course Introduction and Application Information

      Course Name
      Network Programming in Computer Games
      Code
      Semester
      Theory
      (hour/week)
      Application/Lab
      (hour/week)
      Local Credits
      ECTS
      SE 352
      Fall/Spring
      3
      0
      3
      5

      Prerequisites
      None
      Course Language
      English
      Course Type
      Elective
      Course Level
      -
      Mode of Delivery -
      Teaching Methods and Techniques of the Course -
      National Occupation Classification -
      Course Coordinator
      • Prof. Dr. Hüseyin AKCAN
      Course Lecturer(s)
      • Prof. Dr. Hüseyin AKCAN
      Assistant(s) -
      Course Objectives The objective of this course is to introduce students with the concepts of network programming, and give them hands on experience on programming multi player and massively multiplayer games. The topics in this lecture include: introduction to network layers, TCP and UDP socket programming, adhoc style one to one games programming, one to many games programming and game servers, issues in networked graphics, consistency, latency, scalability, security and compression algorithms.
      Learning Outcomes
      #
      Content
      PC Sub
      * Contribution Level
      1
      2
      3
      4
      5
      1Students will be able to know how to use network sockets
      2Students will be able to know how to program one to one games
      3Students will be able to know how to progam one to many games
      4Students will be able to know how to achieve consistency and security in multiplayer games
      5Students will be able to know how to solve latency and scalability problems in computer games
      Course Description In this course, students learn the theoretical aspects of networking in computer games and practically implement these algorithms in their own multiplayer computer games.
      Related Sustainable Development Goals

       



      Course Category

      Core Courses
      Major Area Courses
      X
      Supportive Courses
      Media and Management Skills Courses
      Transferable Skill Courses

       

      WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

      Week Subjects Related Preparation Learning Outcome
      1 Introduction Course book Ch.1
      2 Socket programming Lecture slides
      3 One to one games Course book Ch.2
      4 Project meeting
      5 One to many games Course book Ch.4
      6 Issues in networked graphics Course book Ch.5
      7 Consistency Course book Ch.11
      8 Latency Course book Ch.11
      9 Presentations
      10 Scalability Course book Ch.12
      11 Compression Course book Ch.13
      12 Project meeting
      13 Cheating and security Lecture slides
      14 Storing online data Lecture slides
      15 Project presentations
      16 Review of the Semester

       

      Course Notes/Textbooks

      Networked graphics: Building networked games and virtual environments. Anthony Steed, Manuel Fradinho Oliveira. Morgan Kaufmann, ISBN 0123744237

      Suggested Readings/Materials

      Course presentation & Internet sources

       

      EVALUATION SYSTEM

      Semester Activities Number Weigthing LO 1 LO 2 LO 3 LO 4 LO 5
      Participation
      -
      -
      Laboratory / Application
      -
      -
      Field Work
      -
      -
      Quizzes / Studio Critiques
      -
      -
      Portfolio
      -
      -
      Homework / Assignments
      -
      -
      Presentation / Jury
      1
      40
      Project
      1
      60
      Seminar / Workshop
      -
      -
      Oral Exams
      -
      -
      Midterm
      -
      -
      Final Exam
      -
      -
      Total
      2
      100

      Weighting of Semester Activities on the Final Grade
      2
      100
      Weighting of End-of-Semester Activities on the Final Grade
      -
      -
      Total 2 100

      ECTS / WORKLOAD TABLE

      Semester Activities Number Duration (Hours) Workload
      Theoretical Course Hours
      (Including exam week: 16 x total hours)
      16
      3
      48
      Laboratory / Application Hours
      (Including exam week: '.16.' x total hours)
      -
      -
      -
      Study Hours Out of Class
      16
      2
      32
      Field Work
      -
      -
      -
      Quizzes / Studio Critiques
      -
      -
      -
      Portfolio
      -
      -
      -
      Homework / Assignments
      -
      -
      -
      Presentation / Jury
      1
      25
      25
      Project
      1
      45
      45
      Seminar / Workshop
      -
      -
      -
      Oral Exam
      -
      -
      -
      Midterms
      -
      -
      -
      Final Exam
      -
      -
      -
          Total
      150

       

      COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

      #
      PC Sub Program Competencies/Outcomes
      * Contribution Level
      1
      2
      3
      4
      5
      1

      Engineering Knowledge: Knowledge of mathematics, science, basic engineering, computer computation, and topics specific to related engineering disciplines; the ability to use this knowledge in solving complex engineering problems

      -
      -
      X
      -
      -
      1

      Mathematics

      -
      -
      -
      -
      -
      2

      Science

      -
      -
      -
      -
      -
      3

      Basic engineering

      -
      -
      -
      -
      -
      4

      Computer computation

      -
      -
      -
      -
      -
      5

      Topics specific to related engineering disciplines

      -
      -
      -
      -
      -
      6

      The ability to use this knowledge in solving complex engineering problems

      -
      -
      -
      -
      -
      2

      Problem Analysis: The ability to define, formulate, and analyze complex engineering problems by using fundamental science, mathematics, and engineering knowledge, while considering the relevant UN Sustainable Development Goals (SDGs) related to the problem.

      -
      -
      -
      -
      X
      3

      Engineering Design: The ability to design creative solutions to complex engineering problems; the ability to design complex systems, processes, devices, or products that meet present and future requirements, considering realistic constraints and conditions.

      -
      -
      -
      X
      -
      1

      The ability to design creative solutions to complex engineering problems

      -
      -
      -
      -
      -
      2

      Considering realistic constraints and conditions in designing complex systems, processes, devices, or products

      -
      -
      -
      -
      -
      3

      The ability to design in a way that meets current and future requirements

      -
      -
      -
      -
      -
      4

      Use of Techniques and Tools: The ability to select and use appropriate techniques, resources, and modern engineering and information technology tools, including prediction and modeling, for the analysis and solution of complex engineering problems, while being aware of their limitations

      -
      -
      -
      -
      -
      5

      Research and Investigation: The ability to use research methods, including literature review, designing experiments, conducting experiments, collecting data, analyzing and interpreting results, for the investigation of complex engineering problems.

      -
      -
      -
      -
      -
      1

      The ability to use research methods, including literature review

      -
      -
      -
      -
      -
      2

      Designing experiments

      -
      -
      -
      -
      -
      3

      Conducting experiments, collecting data, analyzing and interpreting results, for the investigation of complex engineering problems

      -
      -
      -
      -
      -
      6

      Global Impact of Engineering Practices: Knowledge of the impacts of engineering practices on society, health and safety, the economy, sustainability, and the environment within the scope of the UN Sustainable Development Goals (SDGs); awareness of the legal consequences of engineering solutions

      -
      -
      -
      -
      -
      1

      Global Impact of Engineering Practices: Knowledge of the impacts of engineering practices on society, health and safety, the economy, sustainability, and the environment within the scope of the UN Sustainable Development Goals (SDGs)

      -
      -
      -
      -
      -
      2

      Awareness of the legal consequences of engineering solutions

      -
      -
      -
      -
      -
      7

      Ethical Behavior: Acting in accordance with the principles of the engineering profession; knowledge of ethical responsibility; awareness of acting impartially and inclusively, without discrimination in any matter. (FENG101)

      -
      -
      -
      -
      -
      1

      Acting in accordance with the principles of the engineering profession; knowledge of ethical responsibility

      -
      -
      -
      -
      -
      2

      Awareness of acting impartially and inclusively, without discrimination in any matter.

      -
      -
      -
      -
      -
      8

      Individual and Team Work: The ability to work effectively as an individual and as a member or leader of both intra-disciplinary and interdisciplinary teams (whether face-to-face, remote, or hybrid).

      -
      -
      -
      -
      -
      9

      Verbal and Written Communication: Taking into account the various differences of the target audience (such as education, language, profession), particularly in technical matters.

      -
      -
      -
      -
      -
      1

      Verbal (ENGxxx)

      -
      -
      -
      -
      -
      2

      Written effective communication skills. (ENGxxx)

      -
      -
      -
      -
      -
      10

      Project Management: Knowledge of business practices such as project management and economic feasibility analysis; awareness of entrepreneurship and innovation.

      -
      -
      -
      -
      -
      1

      Knowledge of business practices such as project management and economic feasibility analysis; (FENG497-FENG498)

      -
      -
      -
      -
      -
      2

      Awareness of entrepreneurship and innovation. (FENG101)

      -
      -
      -
      -
      -
      11

      Lifelong Learning: The ability to learn independently and continuously, adapt to new and emerging technologies, and think critically about technological changes.

      -
      -
      -
      -
      -

      *1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest


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