SE 352 | Course Introduction and Application Information

Course Name
Network Programming in Computer Games
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
SE 352
Fall/Spring
3
0
3
5

Prerequisites
None
Course Language
English
Course Type
Elective
Course Level
-
Course Coordinator -
Course Lecturer(s)
Assistant(s) -
Course Objectives The objective of this course is to introduce students with the concepts of network programming, and give them hands on experience on programming multi player and massively multiplayer games. The topics in this lecture include: introduction to network layers, TCP and UDP socket programming, adhoc style one to one games programming, one to many games programming and game servers, issues in networked graphics, consistency, latency, scalability, security and compression algorithms.
Course Description The students who succeeded in this course;
  • Students will be able to know how to use network sockets
  • Students will be able to know how to program one to one games
  • Students will be able to know how to progam one to many games
  • Students will be able to know how to achieve consistency and security in multiplayer games
  • Students will be able to know how to solve latency and scalability problems in computer games
Course Content In this course, students learn the theoretical aspects of networking in computer games and practically implement these algorithms in their own multiplayer computer games.

 



Course Category

Core Courses
Major Area Courses
X
Supportive Courses
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 Introduction Course book Ch.1
2 Socket programming Lecture slides
3 One to one games Course book Ch.2
4 Project meeting
5 One to many games Course book Ch.4
6 Issues in networked graphics Course book Ch.5
7 Consistency Course book Ch.11
8 Latency Course book Ch.11
9 Midterm
10 Scalability Course book Ch.12
11 Compression Course book Ch.13
12 Project meeting
13 Cheating and security Lecture slides
14 Storing online data Lecture slides
15 Project presentations
16 Review of the Semester  

 

Course Notes/Textbooks
Suggested Readings/Materials

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
10
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Homework / Assignments
Presentation / Jury
Project
1
50
Seminar / Workshop
Portfolios
Midterms / Oral Exams
1
40
Final / Oral Exam
Total

Weighting of Semester Activities on the Final Grade
2
60
Weighting of End-of-Semester Activities on the Final Grade
1
40
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Course Hours
Including exam week: 16 x total hours
16
2
32
Laboratory / Application Hours
Including exam week: 16 x total hours
16
1
Study Hours Out of Class
16
2
Field Work
Quizzes / Studio Critiques
Homework / Assignments
Presentation / Jury
Project
1
50
Seminar / Workshop
Portfolios
Midterms / Oral Exams
1
20
Final / Oral Exam
    Total
150

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1 Adequate knowledge in Mathematics, Science and Software Engineering; ability to use theoretical and applied information in these areas to model and solve Software Engineering problems X
2 Ability to identify, define, formulate, and solve complex Software Engineering problems; ability to select and apply proper analysis and modeling methods for this purpose X
3 Ability to design, implement, verify, validate, measure and maintain a complex software system, process or product under realistic constraints and conditions, in such a way as to meet the desired result; ability to apply modern methods for this purpose X
4 Ability to devise, select, and use modern techniques and tools needed for Software Engineering practice X
5 Ability to design and conduct experiments, gather data, analyze and interpret results for investigating Software Engineering problems X
6 Ability to work efficiently in Software Engineering disciplinary and multi-disciplinary teams; ability to work individually X
7 Ability to communicate effectively in Turkish, both orally and in writing; knowledge of a minimum of two foreign languages X
8 Recognition of the need for lifelong learning; ability to access information, to follow developments in science and technology, and to continue to educate him/herself X
9 Awareness of professional and ethical responsibility X
10 Information about business life practices such as project management, risk management, and change management; awareness of entrepreneurship, innovation, and sustainable development X
11 Knowledge about contemporary issues and the global and societal effects of engineering practices on health, environment, and safety; awareness of the legal consequences of Software Engineering solutions X

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest