SE 330 | Course Introduction and Application Information

Course Name
Advanced Game Development
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
SE 330
Fall/Spring
3
0
3
5

Prerequisites
None
Course Language
English
Course Type
Elective
Course Level
First Cycle
Course Coordinator
Course Lecturer(s)
Assistant(s) -
Course Objectives The objective of this course is to introduce students to the advanced topics in the process of developing games, and give them hands on experience with using the techniques that they learned to develop games with a modern game engine. The topics of this lecture include: game scripting, game state, physics, animation, game rules, game mechanics and game worlds.
Course Description The students who succeeded in this course;
  • Know advanced topics in games
  • Know elements that make games enjoyable
  • Be able to test their games with users
  • Be able to use a modern game engine to implement advanced topics in games
Course Content In this course, students learn about the advanced topics in the process of video game development and use this information to develop their own computer games.

 



Course Category

Core Courses
Major Area Courses
X
Supportive Courses
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 Introduction Byl Ch. 1
2 Game scripting Byl Ch. 1
3 Game state and physics Byl Ch. 2
4 Project meeting
5 Managing the game state
6 Sprite animation Byl Ch. 3
7 Project meeting
8 Character animation Byl Ch. 3
9 Midterm
10 Game rules and mechanics Byl Ch. 4, Schell Ch. 10
11 Project meeting
12 Player mechanics Byl. Ch. 6
13 Game usability and testing Schell Ch. 25
14 Project meeting
15 Project presentations
16 Review of the Semester  

 

Course Notes/Textbooks Holistic Game Development: An AllinOne Guide to Implementing Game Mechanics, Art, Design and Programming, Penny de Byl. Focal Press, 1st Edition. ISBN 0240819330 / The Art of Game Design: A Book of Lenses, Jesse Schell. Morgan Kaufmann, 1st Edition. ISBN 0123694965
Suggested Readings/Materials Course slides and internet resources

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Homework / Assignments
1
15
Presentation / Jury
1
10
Project
1
50
Seminar / Workshop
Portfolios
Midterms / Oral Exams
1
25
Final / Oral Exam
Total

Weighting of Semester Activities on the Final Grade
4
100
Weighting of End-of-Semester Activities on the Final Grade
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Course Hours
Including exam week: 16 x total hours
16
3
48
Laboratory / Application Hours
Including exam week: 16 x total hours
16
Study Hours Out of Class
16
1
Field Work
Quizzes / Studio Critiques
Homework / Assignments
1
15
Presentation / Jury
1
5
Project
1
36
Seminar / Workshop
Portfolios
Midterms / Oral Exams
1
30
Final / Oral Exam
    Total
150

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1 Adequate knowledge in Mathematics, Science and Software Engineering; ability to use theoretical and applied information in these areas to model and solve Software Engineering problems X
2 Ability to identify, define, formulate, and solve complex Software Engineering problems; ability to select and apply proper analysis and modeling methods for this purpose X
3 Ability to design, implement, verify, validate, measure and maintain a complex software system, process or product under realistic constraints and conditions, in such a way as to meet the desired result; ability to apply modern methods for this purpose X
4 Ability to devise, select, and use modern techniques and tools needed for Software Engineering practice X
5 Ability to design and conduct experiments, gather data, analyze and interpret results for investigating Software Engineering problems
6 Ability to work efficiently in Software Engineering disciplinary and multi-disciplinary teams; ability to work individually X
7 Ability to communicate effectively in Turkish, both orally and in writing; knowledge of a minimum of two foreign languages
8 Recognition of the need for lifelong learning; ability to access information, to follow developments in science and technology, and to continue to educate him/herself
9 Awareness of professional and ethical responsibility
10 Information about business life practices such as project management, risk management, and change management; awareness of entrepreneurship, innovation, and sustainable development
11 Knowledge about contemporary issues and the global and societal effects of engineering practices on health, environment, and safety; awareness of the legal consequences of Software Engineering solutions

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest