Visit of broadAngle in Izmir University of Economics
Garrison Atkisson, co-founder and CEO of broadAngle (https://www.broadangle.com/), a software company operating in the US and Izmir, and Nihatcan Çolpan, ...
Course Name |
Introduction to Computer Games
|
Code
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Semester
|
Theory
(hour/week) |
Application/Lab
(hour/week) |
Local Credits
|
ECTS
|
SE 320
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Fall/Spring
|
3
|
0
|
3
|
5
|
Prerequisites |
None
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|||||
Course Language |
English
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|||||
Course Type |
Elective
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|||||
Course Level |
First Cycle
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|||||
Mode of Delivery | - | |||||
Teaching Methods and Techniques of the Course | - | |||||
National Occupation Classification | - | |||||
Course Coordinator | ||||||
Course Lecturer(s) | ||||||
Assistant(s) |
Course Objectives | The objective of this course is to introduce students to the process of developing games, and give them hands on experience with developing games using a modern game engine. The topics of this lecture include: introduction to computer games, using the Unity game engine, using game assets, creating program code for games in terms of scripts, game animations and interaction. | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Learning Outcomes |
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Course Description | In this course, students learn about the process of video game development and use this information to develop their own computer games. |
|
Core Courses | |
Major Area Courses |
X
|
|
Supportive Courses | ||
Media and Management Skills Courses | ||
Transferable Skill Courses |
Week | Subjects | Related Preparation | Learning Outcome |
1 | Introduction to video games | Course book Ch. 1 | |
2 | Introduction to Unity | Course book Ch. 2 | |
3 | Unity’s interface and concepts | Course book Ch. 3 | |
4 | Project meeting | ||
5 | Developing simple games | Course book Ch. 4, 5 | |
6 | Asset workflow | Course book Ch. 6 | |
7 | Game development concepts | Internet resources | |
8 | Game scripting | Course book Ch. 8 | |
9 | Midterm | ||
10 | Game scripting | Course book Ch. 9 | |
11 | Interaction and animation | Course book Ch. 10, 11 | |
12 | Creating GUIs | Course book Ch. 13 | |
13 | Project meeting | ||
14 | Project meeting | ||
15 | Project presentations | ||
16 | Review of the Semester |
Course Notes/Textbooks | Game Development with Unity, Michelle Menard. Course Technology PTR. ISBN 1435456580 |
Suggested Readings/Materials | Course slides and internet resources |
Semester Activities | Number | Weigthing | LO 1 | LO 2 | LO 3 | LO 4 | LO 5 |
Participation | |||||||
Laboratory / Application | |||||||
Field Work | |||||||
Quizzes / Studio Critiques | |||||||
Portfolio | |||||||
Homework / Assignments |
4
|
30
|
|||||
Presentation / Jury | |||||||
Project |
1
|
40
|
|||||
Seminar / Workshop | |||||||
Oral Exams | |||||||
Midterm |
1
|
30
|
|||||
Final Exam | |||||||
Total |
Weighting of Semester Activities on the Final Grade |
11
|
100
|
Weighting of End-of-Semester Activities on the Final Grade | ||
Total |
Semester Activities | Number | Duration (Hours) | Workload |
---|---|---|---|
Theoretical Course Hours (Including exam week: 16 x total hours) |
16
|
3
|
48
|
Laboratory / Application Hours (Including exam week: '.16.' x total hours) |
16
|
0
|
|
Study Hours Out of Class |
16
|
1
|
16
|
Field Work |
0
|
||
Quizzes / Studio Critiques |
0
|
||
Portfolio |
0
|
||
Homework / Assignments |
4
|
4
|
16
|
Presentation / Jury |
0
|
||
Project |
1
|
45
|
45
|
Seminar / Workshop |
0
|
||
Oral Exam |
0
|
||
Midterms |
1
|
25
|
25
|
Final Exam |
0
|
||
Total |
150
|
#
|
PC Sub | Program Competencies/Outcomes |
* Contribution Level
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||||
1
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2
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3
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4
|
5
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|||
1 |
Engineering Knowledge: Knowledge of mathematics, science, basic engineering, computer computation, and topics specific to related engineering disciplines; the ability to use this knowledge in solving complex engineering problems |
-
|
-
|
-
|
-
|
-
|
|
1 |
Mathematics |
-
|
-
|
-
|
-
|
-
|
|
2 |
Science |
-
|
-
|
-
|
-
|
-
|
|
3 |
Basic engineering |
-
|
-
|
-
|
-
|
-
|
|
4 |
Computer computation |
-
|
-
|
-
|
-
|
-
|
|
5 |
Topics specific to related engineering disciplines |
-
|
-
|
-
|
-
|
-
|
|
6 |
The ability to use this knowledge in solving complex engineering problems |
-
|
-
|
-
|
-
|
-
|
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2 |
Problem Analysis: The ability to define, formulate, and analyze complex engineering problems by using fundamental science, mathematics, and engineering knowledge, while considering the relevant UN Sustainable Development Goals (SDGs) related to the problem. |
-
|
-
|
X
|
-
|
-
|
|
3 |
Engineering Design: The ability to design creative solutions to complex engineering problems; the ability to design complex systems, processes, devices, or products that meet present and future requirements, considering realistic constraints and conditions. |
-
|
-
|
-
|
-
|
X
|
|
1 |
The ability to design creative solutions to complex engineering problems |
-
|
-
|
-
|
-
|
-
|
|
2 |
Considering realistic constraints and conditions in designing complex systems, processes, devices, or products |
-
|
-
|
-
|
-
|
-
|
|
3 |
The ability to design in a way that meets current and future requirements |
-
|
-
|
-
|
-
|
-
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4 |
Use of Techniques and Tools: The ability to select and use appropriate techniques, resources, and modern engineering and information technology tools, including prediction and modeling, for the analysis and solution of complex engineering problems, while being aware of their limitations |
-
|
-
|
-
|
X
|
-
|
|
5 |
Research and Investigation: The ability to use research methods, including literature review, designing experiments, conducting experiments, collecting data, analyzing and interpreting results, for the investigation of complex engineering problems. |
-
|
-
|
-
|
-
|
-
|
|
1 |
The ability to use research methods, including literature review |
-
|
-
|
-
|
-
|
-
|
|
2 |
Designing experiments |
-
|
-
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-
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-
|
-
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3 |
Conducting experiments, collecting data, analyzing and interpreting results, for the investigation of complex engineering problems |
-
|
-
|
-
|
-
|
-
|
|
6 |
Global Impact of Engineering Practices: Knowledge of the impacts of engineering practices on society, health and safety, the economy, sustainability, and the environment within the scope of the UN Sustainable Development Goals (SDGs); awareness of the legal consequences of engineering solutions |
-
|
-
|
-
|
-
|
-
|
|
1 |
Global Impact of Engineering Practices: Knowledge of the impacts of engineering practices on society, health and safety, the economy, sustainability, and the environment within the scope of the UN Sustainable Development Goals (SDGs) |
-
|
-
|
-
|
-
|
-
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2 |
Awareness of the legal consequences of engineering solutions |
-
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-
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-
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-
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-
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7 |
Ethical Behavior: Acting in accordance with the principles of the engineering profession; knowledge of ethical responsibility; awareness of acting impartially and inclusively, without discrimination in any matter. (FENG101) |
-
|
-
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-
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-
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-
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1 |
Acting in accordance with the principles of the engineering profession; knowledge of ethical responsibility |
-
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-
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-
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-
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-
|
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2 |
Awareness of acting impartially and inclusively, without discrimination in any matter. |
-
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-
|
-
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-
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-
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8 |
Individual and Team Work: The ability to work effectively as an individual and as a member or leader of both intra-disciplinary and interdisciplinary teams (whether face-to-face, remote, or hybrid). |
-
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-
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-
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-
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-
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9 |
Verbal and Written Communication: Taking into account the various differences of the target audience (such as education, language, profession), particularly in technical matters. |
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1 |
Verbal (ENGxxx) |
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-
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-
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-
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2 |
Written effective communication skills. (ENGxxx) |
-
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-
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-
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-
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-
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10 |
Project Management: Knowledge of business practices such as project management and economic feasibility analysis; awareness of entrepreneurship and innovation. |
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-
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-
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-
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-
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|
1 |
Knowledge of business practices such as project management and economic feasibility analysis; (FENG497-FENG498) |
-
|
-
|
-
|
-
|
-
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2 |
Awareness of entrepreneurship and innovation. (FENG101) |
-
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-
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-
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-
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-
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11 |
Lifelong Learning: The ability to learn independently and continuously, adapt to new and emerging technologies, and think critically about technological changes. |
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-
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-
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-
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-
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*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest
Garrison Atkisson, co-founder and CEO of broadAngle (https://www.broadangle.com/), a software company operating in the US and Izmir, and Nihatcan Çolpan, ...
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