SE 313 | Course Introduction and Application Information

Course Name
Computer Graphics
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
SE 313
Fall/Spring
3
0
3
5

Prerequisites
  SE 116 To succeed (To get a grade of at least DD)
Course Language
English
Course Type
Elective
Course Level
First Cycle
Course Coordinator
Course Lecturer(s)
Assistant(s) -
Course Objectives The objective of this course is to introduce students to the theoretical background and practical applications of three dimensional computer graphics, and give them hands on experience with using modern graphics tools to apply the techniques that they learned. The topics of this lecture include: linear algebra, three dimensional graphics techniques and using modern graphics tools.
Course Description The students who succeeded in this course;
  • Students will be able to know the theoretic knowledge about computer graphics
  • Students will be able to know techniques of computer graphics
  • Students will be able to use modern graphics tools
  • Students will be able to use computer graphics techniques in their applications
  • Students will be able to describe the mathematical foundations of computer graphics.
Course Content In this course, students learn about theoretical aspects of computer graphics and use this information in the applications that they develop.

 



Course Category

Core Courses
Major Area Courses
X
Supportive Courses
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 Introduction Course book Ch. 1
2 Using computer graphics tools Course book Ch. 2
3 Analytical geometry and linear algebra Course book Ch. 3
4 Representing 3D models Course book Ch. 4
5 3D vector algebra Course book Ch. 5
6 Transformations Course book Ch. 6
7 Geometric projections Course book Ch. 7
8 Geometric operations Course book Ch. 7
9 Midterm exam
10 Physics and collision detection Course book Ch. 8
11 Illumination and color theory Course book Ch. 9
12 Texture mapping Course book Ch. 10
13 Modern graphics hardware Course book Ch. 11
14 Shaders Course book Ch. 12
15 Basic modeling techniques Course book Ch. 13
16 Review of the Semester  

 

Course Notes/Textbooks Donald D. Hearn, M. Pauline Baker, and Warren Carithers, Computer Graphics with Open GL (4th edition), Prentice Hall, 2011
Suggested Readings/Materials

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
14
10
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Homework / Assignments
2
20
Presentation / Jury
Project
Seminar / Workshop
Oral Exams
Midterm
1
30
Final Exam
1
40
Total

Weighting of Semester Activities on the Final Grade
60
Weighting of End-of-Semester Activities on the Final Grade
40
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Theoretical Course Hours
(Including exam week: 16 x total hours)
16
3
48
Laboratory / Application Hours
(Including exam week: 16 x total hours)
16
Study Hours Out of Class
16
1
Field Work
Quizzes / Studio Critiques
Homework / Assignments
2
1
Presentation / Jury
Project
16
Seminar / Workshop
Oral Exam
Midterms
1
30
Final Exam
1
35
    Total
131

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To have adequate knowledge in Mathematics, Science, Computer Science and Software Engineering; to be able to use theoretical and applied information in these areas on complex engineering problems.

X
2

To be able to identify, define, formulate, and solve complex Software Engineering problems; to be able to select and apply proper analysis and modeling methods for this purpose.

X
3

To be able to design, implement, verify, validate, document, measure and maintain a complex software system, process, or product under realistic constraints and conditions, in such a way as to meet the requirements; ability to apply modern methods for this purpose.

X
4

To be able to devise, select, and use modern techniques and tools needed for analysis and solution of complex problems in software engineering applications; to be able to use information technologies effectively.

5

To be able to design and conduct experiments, gather data, analyze and interpret results for investigating complex Software Engineering problems.

6

To be able to work effectively in Software Engineering disciplinary and multi-disciplinary teams; to be able to work individually.

7

To be able to communicate effectively in Turkish, both orally and in writing; to be able to author and comprehend written reports, to be able to prepare design and implementation reports, to be able to present effectively, to be able to give and receive clear and comprehensible instructions.

8

To have knowledge about global and social impact of engineering practices and software applications on health, environment, and safety; to have knowledge about contemporary issues as they pertain to engineering; to be aware of the legal ramifications of Engineering and Software Engineering solutions.

9

To be aware of ethical behavior, professional and ethical responsibility; to have knowledge about standards utilized in engineering applications.

10

To have knowledge about industrial practices such as project management, risk management, and change management; to have awareness of entrepreneurship and innovation; to have knowledge about sustainable development.

11

To be able to collect data in the area of Software Engineering, and to be able to communicate with colleagues in a foreign language.

12

To be able to speak a second foreign language at a medium level of fluency efficiently.

X
13

To recognize the need for lifelong learning; to be able to access information, to be able to stay current with developments in science and technology; to be able to relate the knowledge accumulated throughout the human history to Software Engineering.

X

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest