SE 310 | Course Introduction and Application Information

Course Name
Advanced C++: Templates and Generic Programming
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
SE 310
Fall/Spring
3
0
3
5

Prerequisites
None
Course Language
English
Course Type
Elective
Course Level
First Cycle
Course Coordinator
Course Lecturer(s)
Assistant(s) -
Course Objectives C++ is currently the most widely used programming language in industry, thanks to its flexible design, scalability and efficiency. The objective of this course is to improve on the students C++ knowledge and programming skills by introducing them to the cutting edge practices in C++ language, including Standard Template Library (STL), template programming techniques, generic programming, and selected Boost C++ Libraries. Topics include programming with templates, advanced template programming techniques, template specializations, traits, overview of GUI programming in C++, overview of Standard Template Library, STL containers, STL iterators, standard algorithms, and some selected Boost C++ libraries
Course Description The students who succeeded in this course;
  • Students will be able to know how to use the advanced templates in C through class templates, traits classes and policy classes
  • Students will be able to know the concept of generic programming
  • Students will be able to create library software
  • Students will be able to know how to use a GUI Programming Framework
  • Students will be able to know how to use the Standard Template Library
  • Students will be able to know how to use the Boost C Libraries
Course Content This course covers the principals behind the templates and generic programming, and introduces students to the state of the art generic libraries.

 



Course Category

Core Courses
Major Area Courses
X
Supportive Courses
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 Introduction and motivation. Overview of Object Oriented Programming in C++ Inheritance, Polymorphism, Abstraction, Encapsulation, Data Hiding, Exception handling
2 Basic template overview. Function and class templates. David Vandevoorde and Nicolai M. Josuttis. C++ Templates: The Complete Guide. Addison Wesley, 2003. (Course book) Chapter 2, Chapter 3
3 Nontype template parameters, tricky basics Course book Chapter 4, Chapter 5
4 Using templates in practice Course book Chapter 6
5 The polymorphic power of templates Course book Chapter 14
6 Traits and policy classes Course book Chapter 15
7 Templates and inheritance Course book Chapter 16
8 GUI programming with QT 4.6 Framework C++ GUI Programming with Qt 4 (2nd Edition) (Prentice Hall Open Source Software Development Series) Prentice Hall, 2008
9 Introduction to Standard Template Library Josuttis, Nicolai M. The C++ standard library: a tutorial and reference. Addison Wesley, 1999 (STL Book) Chapter 2
10 Associative Containers: Map, Multimap, Set, and Multiset. STL Book Chapter 6
11 STL iterators STL Book Chapter 7
12 STL algorithms STL Book Chapter 8
13 Boost Smart Pointers Boost C++ libraries website
14 Other Selected Boost C++ Libraries Boost C++ libraries website
15 Project Presentations
16 Review of the Semester  

 

Course Notes/Textbooks David Vandevoorde and Nicolai M. Josuttis. C++ Templates: The Complete Guide. Addison Wesley, 2003. Instructor notes and lecture slides.
Suggested Readings/Materials C++ GUI Programming with Qt 4 (2nd Edition) (Prentice Hall Open Source Software Development Series) Prentice Hall, 2008 Josuttis, Nicolai M. The C++ standard library: a tutorial and reference. Addison Wesley, 1999Boost C++ libraries website

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
1
10
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Homework / Assignments
Presentation / Jury
Project
1
30
Seminar / Workshop
Oral Exams
Midterm
1
20
Final Exam
1
40
Total

Weighting of Semester Activities on the Final Grade
60
Weighting of End-of-Semester Activities on the Final Grade
40
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Theoretical Course Hours
(Including exam week: 16 x total hours)
16
3
48
Laboratory / Application Hours
(Including exam week: 16 x total hours)
16
Study Hours Out of Class
15
2
Field Work
Quizzes / Studio Critiques
Homework / Assignments
Presentation / Jury
Project
1
15
Seminar / Workshop
Oral Exam
Midterms
1
22
Final Exam
1
35
    Total
150

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To have adequate knowledge in Mathematics, Science, Computer Science and Software Engineering; to be able to use theoretical and applied information in these areas on complex engineering problems.

X
2

To be able to identify, define, formulate, and solve complex Software Engineering problems; to be able to select and apply proper analysis and modeling methods for this purpose.

X
3

To be able to design, implement, verify, validate, document, measure and maintain a complex software system, process, or product under realistic constraints and conditions, in such a way as to meet the requirements; ability to apply modern methods for this purpose.

X
4

To be able to devise, select, and use modern techniques and tools needed for analysis and solution of complex problems in software engineering applications; to be able to use information technologies effectively.

X
5

To be able to design and conduct experiments, gather data, analyze and interpret results for investigating complex Software Engineering problems.

X
6

To be able to work effectively in Software Engineering disciplinary and multi-disciplinary teams; to be able to work individually.

X
7

To be able to communicate effectively in Turkish, both orally and in writing; to be able to author and comprehend written reports, to be able to prepare design and implementation reports, to be able to present effectively, to be able to give and receive clear and comprehensible instructions.

8

To have knowledge about global and social impact of engineering practices and software applications on health, environment, and safety; to have knowledge about contemporary issues as they pertain to engineering; to be aware of the legal ramifications of Engineering and Software Engineering solutions.

9

To be aware of ethical behavior, professional and ethical responsibility; to have knowledge about standards utilized in engineering applications.

10

To have knowledge about industrial practices such as project management, risk management, and change management; to have awareness of entrepreneurship and innovation; to have knowledge about sustainable development.

11

To be able to collect data in the area of Software Engineering, and to be able to communicate with colleagues in a foreign language.

X
12

To be able to speak a second foreign language at a medium level of fluency efficiently.

13

To recognize the need for lifelong learning; to be able to access information, to be able to stay current with developments in science and technology; to be able to relate the knowledge accumulated throughout the human history to Software Engineering.

X

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest