SE 310 | Course Introduction and Application Information

Course Name
Advanced C++: Templates and Generic Programming
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
SE 310
Fall/Spring
3
0
3
5

Prerequisites
None
Course Language
English
Course Type
Elective
Course Level
First Cycle
Course Coordinator
Course Lecturer(s)
Assistant(s) -
Course Objectives C++ is currently the most widely used programming language in industry, thanks to its flexible design, scalability and efficiency. The objective of this course is to improve on the students C++ knowledge and programming skills by introducing them to the cutting edge practices in C++ language, including Standard Template Library (STL), template programming techniques, generic programming, and selected Boost C++ Libraries. Topics include programming with templates, advanced template programming techniques, template specializations, traits, overview of GUI programming in C++, overview of Standard Template Library, STL containers, STL iterators, standard algorithms, and some selected Boost C++ libraries
Course Description The students who succeeded in this course;
  • Students will be able to know how to use the advanced templates in C through class templates, traits classes and policy classes
  • Students will be able to know the concept of generic programming
  • Students will be able to create library software
  • Students will be able to know how to use a GUI Programming Framework
  • Students will be able to know how to use the Standard Template Library
  • Students will be able to know how to use the Boost C Libraries
Course Content This course covers the principals behind the templates and generic programming, and introduces students to the state of the art generic libraries.

 



Course Category

Core Courses
Major Area Courses
X
Supportive Courses
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 Introduction and motivation. Overview of Object Oriented Programming in C++ Inheritance, Polymorphism, Abstraction, Encapsulation, Data Hiding, Exception handling
2 Basic template overview. Function and class templates. David Vandevoorde and Nicolai M. Josuttis. C++ Templates: The Complete Guide. Addison Wesley, 2003. (Course book) Chapter 2, Chapter 3
3 Nontype template parameters, tricky basics Course book Chapter 4, Chapter 5
4 Using templates in practice Course book Chapter 6
5 The polymorphic power of templates Course book Chapter 14
6 Traits and policy classes Course book Chapter 15
7 Templates and inheritance Course book Chapter 16
8 GUI programming with QT 4.6 Framework C++ GUI Programming with Qt 4 (2nd Edition) (Prentice Hall Open Source Software Development Series) Prentice Hall, 2008
9 Introduction to Standard Template Library Josuttis, Nicolai M. The C++ standard library: a tutorial and reference. Addison Wesley, 1999 (STL Book) Chapter 2
10 Associative Containers: Map, Multimap, Set, and Multiset. STL Book Chapter 6
11 STL iterators STL Book Chapter 7
12 STL algorithms STL Book Chapter 8
13 Boost Smart Pointers Boost C++ libraries website
14 Other Selected Boost C++ Libraries Boost C++ libraries website
15 Project Presentations
16 Review of the Semester  

 

Course Notes/Textbooks David Vandevoorde and Nicolai M. Josuttis. C++ Templates: The Complete Guide. Addison Wesley, 2003. Instructor notes and lecture slides.
Suggested Readings/Materials C++ GUI Programming with Qt 4 (2nd Edition) (Prentice Hall Open Source Software Development Series) Prentice Hall, 2008 Josuttis, Nicolai M. The C++ standard library: a tutorial and reference. Addison Wesley, 1999Boost C++ libraries website

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
1
10
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Homework / Assignments
Presentation / Jury
Project
1
30
Seminar / Workshop
Portfolios
Midterms / Oral Exams
1
20
Final / Oral Exam
1
40
Total

Weighting of Semester Activities on the Final Grade
60
Weighting of End-of-Semester Activities on the Final Grade
40
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Course Hours
Including exam week: 16 x total hours
16
3
48
Laboratory / Application Hours
Including exam week: 16 x total hours
16
Study Hours Out of Class
15
2
Field Work
Quizzes / Studio Critiques
Homework / Assignments
Presentation / Jury
Project
1
15
Seminar / Workshop
Portfolios
Midterms / Oral Exams
1
22
Final / Oral Exam
1
35
    Total
150

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1 Adequate knowledge in Mathematics, Science and Software Engineering; ability to use theoretical and applied information in these areas to model and solve Software Engineering problems X
2 Ability to identify, define, formulate, and solve complex Software Engineering problems; ability to select and apply proper analysis and modeling methods for this purpose X
3 Ability to design, implement, verify, validate, measure and maintain a complex software system, process or product under realistic constraints and conditions, in such a way as to meet the desired result; ability to apply modern methods for this purpose X
4 Ability to devise, select, and use modern techniques and tools needed for Software Engineering practice
5 Ability to design and conduct experiments, gather data, analyze and interpret results for investigating Software Engineering problems
6 Ability to work efficiently in Software Engineering disciplinary and multi-disciplinary teams; ability to work individually X
7 Ability to communicate effectively in Turkish, both orally and in writing; knowledge of a minimum of two foreign languages
8 Recognition of the need for lifelong learning; ability to access information, to follow developments in science and technology, and to continue to educate him/herself
9 Awareness of professional and ethical responsibility
10 Information about business life practices such as project management, risk management, and change management; awareness of entrepreneurship, innovation, and sustainable development
11 Knowledge about contemporary issues and the global and societal effects of engineering practices on health, environment, and safety; awareness of the legal consequences of Software Engineering solutions

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest