Syllabus | İzmir University of Economics

FACULTY OF ENGINEERING

Department of Software Engineering

SE 204 | Course Introduction and Application Information

Course Name
Human Computer Interaction
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
SE 204
Fall/Spring
3
0
3
5

Prerequisites
None
Course Language
English
Course Type
Elective
Course Level
First Cycle
Course Coordinator
Course Lecturer(s)
Assistant(s) -
Course Objectives The objective of this course is to give knowledge and experience about user-centric design methodologies and tools in order to help students develop more effective user interfaces and design applications with high usability.
Learning Outcomes The students who succeeded in this course;
  • be able to list the basic terms and concepts related to human computer interaction
  • be able to define the limits and human capabilities
  • be able to make user and task analysis
  • be able to design user interface
  • be able to aware of the importance of color and typography for user interfaces
  • be able to review the new user interface design techniques such as accessibility, globalization, personalization
Course Description Teaching the basic principles of user interfaces. Introduce students to usability models and principles. Get students to carry out user and task analyses. Teach design, prototype development and evaluation through having students complete term projects. Discuss the effects of interface properties such as color and typography. Teach new user interface techniques.

 



Course Category

Core Courses
X
Major Area Courses
Supportive Courses
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 Introduction to human computer interaction Designing the User Interface, Ben Shneiderman, (ch 1).
2 Usability of ınteractive systems Designing the User Interface, Ben Shneiderman, (ch 1).
3 Guidelines, principles, and theories Designing the User Interface, Ben Shneiderman, (ch 2).
4 Managing design processes Designing the User Interface, Ben Shneiderman, (ch 3).
5 Managing design processes Designing the User Interface, Ben Shneiderman, (ch 3).
6 Evaluating interface designs Designing the User Interface, Ben Shneiderman, (ch 4).
7 Evaluating interface designs Designing the User Interface, Ben Shneiderman, (ch 4).
8 Evaluating interface designs Designing the User Interface, Ben Shneiderman, (ch 4).
9 Midterm
10 Direct manipulation and virtual environments Designing the User Interface, Ben Shneiderman, (ch 5).
11 Menu selection, form fillin, and dialog boxes Designing the User Interface, Ben Shneiderman, (ch 6).
12 Interaction devices Designing the User Interface, Ben Shneiderman, (ch 8).
13 Collaboration and social media participation Designing the User Interface, Ben Shneiderman, (ch 9).
14 Command and natural languages Designing the User Interface, Ben Shneiderman, (ch 7).
15 Project review
16 Review of the semester

 

Course Notes/Textbooks Ben Shneiderman, Catherine Plaisant, Maxine Cohen, Steven Jacobs, 2009, Designing the User Interface: Strategies for Effective HumanComputer Interaction (5th Edition), Addison Wesley
Suggested Readings/Materials Selected papers that are posted on the web page.

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Homework / Assignments
6
50
Presentation / Jury
Project
Seminar / Workshop
Oral Exams
Midterm
1
20
Final Exam
1
30
Total

Weighting of Semester Activities on the Final Grade
7
60
Weighting of End-of-Semester Activities on the Final Grade
1
40
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Theoretical Course Hours
(Including exam week: 16 x total hours)
16
3
48
Laboratory / Application Hours
(Including exam week: 16 x total hours)
16
0
Study Hours Out of Class
16
1
16
Field Work
0
Quizzes / Studio Critiques
0
Homework / Assignments
6
8
48
Presentation / Jury
0
Project
0
Seminar / Workshop
0
Oral Exam
0
Midterms
1
18
18
Final Exam
1
20
20
    Total
150

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To have adequate knowledge in Mathematics, Science, Computer Science and Software Engineering; to be able to use theoretical and applied information in these areas on complex engineering problems.

X
2

To be able to identify, define, formulate, and solve complex Software Engineering problems; to be able to select and apply proper analysis and modeling methods for this purpose.

X
3

To be able to design, implement, verify, validate, document, measure and maintain a complex software system, process, or product under realistic constraints and conditions, in such a way as to meet the requirements; ability to apply modern methods for this purpose.

X
4

To be able to devise, select, and use modern techniques and tools needed for analysis and solution of complex problems in software engineering applications; to be able to use information technologies effectively.

X
5

To be able to design and conduct experiments, gather data, analyze and interpret results for investigating complex Software Engineering problems.

X
6

To be able to work effectively in Software Engineering disciplinary and multi-disciplinary teams; to be able to work individually.

X
7

To be able to communicate effectively in Turkish, both orally and in writing; to be able to author and comprehend written reports, to be able to prepare design and implementation reports, to be able to present effectively, to be able to give and receive clear and comprehensible instructions.

X
8

To have knowledge about global and social impact of engineering practices and software applications on health, environment, and safety; to have knowledge about contemporary issues as they pertain to engineering; to be aware of the legal ramifications of Engineering and Software Engineering solutions.

X
9

To be aware of ethical behavior, professional and ethical responsibility; to have knowledge about standards utilized in engineering applications.

X
10

To have knowledge about industrial practices such as project management, risk management, and change management; to have awareness of entrepreneurship and innovation; to have knowledge about sustainable development.

X
11

To be able to collect data in the area of Software Engineering, and to be able to communicate with colleagues in a foreign language. ("European Language Portfolio Global Scale", Level B1)

X
12

To be able to speak a second foreign language at a medium level of fluency efficiently.

X
13

To recognize the need for lifelong learning; to be able to access information, to be able to stay current with developments in science and technology; to be able to relate the knowledge accumulated throughout the human history to Software Engineering.

X

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

 


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