Visit of broadAngle in Izmir University of Economics
The founder and CEO of broadAngle, a software company operating in the United States and Izmir, Garrison Atkisson, along with ...
Course Name |
Human-Computer Interaction
|
Code
|
Semester
|
Theory
(hour/week) |
Application/Lab
(hour/week) |
Local Credits
|
ECTS
|
SE 204
|
Fall/Spring
|
3
|
0
|
3
|
5
|
Prerequisites |
None
|
|||||
Course Language |
English
|
|||||
Course Type |
Elective
|
|||||
Course Level |
First Cycle
|
|||||
Mode of Delivery | - | |||||
Teaching Methods and Techniques of the Course | - | |||||
National Occupation Classification | - | |||||
Course Coordinator | ||||||
Course Lecturer(s) | ||||||
Assistant(s) | - |
Course Objectives | The objective of this course is to give knowledge and experience about user-centric design methodologies and tools in order to help students develop more effective user interfaces and design applications with high usability. | |||||||||||||||||||||||||||||||||||||||||||||
Learning Outcomes |
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Course Description | Teaching the basic principles of user interfaces. Introduce students to usability models and principles. Get students to carry out user and task analyses. Teach design, prototype development and evaluation through having students complete term projects. Discuss the effects of interface properties such as color and typography. Teach new user interface techniques. |
|
Core Courses |
X
|
Major Area Courses | ||
Supportive Courses | ||
Media and Management Skills Courses | ||
Transferable Skill Courses |
Week | Subjects | Related Preparation | Learning Outcome |
1 | Introduction to Human-Computer Interactıon | Interaction Design. Sharp, Preece and Rogers (Chp 1: What is Interaction Design) | |
2 | The Human-Centered Design Process | Interaction Design. Sharp, Preece and Rogers (Chp 2: The Process of Interaction Design) The Design of Everyday Things. Norman (Chp 6: Design Thinking) | |
3 | Conceptualizing Interaction: Interface Metaphors and Usability Heuristics | Interaction Design. Sharp, Preece and Rogers (Chp 3: Conceptualizing Interaction) Usability Heuristics - https://www.nngroup.com/articles/ten -usability-heuristics/ | |
4 | Design Patterns and Tools | Interaction Design. Sharp, Preece and Rogers (Chp 13: Interaction Design in Practice) | |
5 | Design Process: Data Gathering | Interaction Design. Sharp, Preece and Rogers (Chp 8: Data Gathering, Chp 9: Data Analysis, Interpretation and Presentation) | |
6 | Design Process: Persona | Interaction Design. Sharp, Preece and Rogers (Chp 11: Discovering Requirements) About Face. Cooper, Reimann, Cronin, Noessel (Chp 3: Modeling | |
7 | Design Process: Prototyping | Interaction Design. Sharp, Preece and Rogers (Chp 12: Design, Prototyping and Construction) | |
8 | Design Process: Evaluation | Interaction Design. Sharp, Preece and Rogers (Chp 14: Introducing Evaluation) | |
9 | Midterm | ||
10 | Interfaces and Design Guidelines | Interaction Design. Sharp, Preece and Rogers (Chp 7: Interfaces) Material Design - https://m3.material.io Human Interface Guidelines - https://developer.apple.com/design/hu man-interface-guidelines/guidelines/o verview/ | |
11 | Interaction Design Tools: Trends and Practices | About Face. Cooper, Reimann, Cronin, Noessel (Chp 13: Metaphors, Idioms and Affordances) | |
12 | Principles of Visual Design | About Face. Cooper, Reimann, Cronin, Noessel (Chp 17: Integrating Visual Design) | |
13 | Anatomy of Desktop Applications | About Face. Cooper, Reimann, Cronin, Noessel. (Chp 18: Designing for the Desktop) | |
14 | Anatomy of Mobile Applications | About Face. Cooper, Reimann, Cronin, Noessel. (Chp 19: Designing for Mobile and Other Devices) | |
15 | Project review | ||
16 | Review of the semester |
Course Notes/Textbooks | Helen Sharp, Jennifer Preece, Yvonne Rogers, 2019, Interaction Design: Beyond Human-Computer Interaction (5th Edition), Wiley |
Suggested Readings/Materials | Alan Cooper, Robert Reimann, David Cronin, Christopher Noessel (2014). About Face: TheEssentials of Interaction Design (4th Edition), Wiley Don Norman (2013). The Design of Everyday Things, Basic Books Nathan Shedroff, Christopher Noessel (2012). Make It So: Interaction Design Lessons from ScienceFiction, Rosenfeld Media |
Semester Activities | Number | Weigthing | LO 1 | LO 2 | LO 3 | LO 4 |
Participation | ||||||
Laboratory / Application | ||||||
Field Work | ||||||
Quizzes / Studio Critiques | ||||||
Portfolio | ||||||
Homework / Assignments |
2
|
30
|
||||
Presentation / Jury | ||||||
Project |
1
|
30
|
||||
Seminar / Workshop |
4
|
10
|
||||
Oral Exams | ||||||
Midterm |
1
|
30
|
||||
Final Exam | ||||||
Total |
Weighting of Semester Activities on the Final Grade |
8
|
100
|
Weighting of End-of-Semester Activities on the Final Grade | ||
Total |
Semester Activities | Number | Duration (Hours) | Workload |
---|---|---|---|
Theoretical Course Hours (Including exam week: 16 x total hours) |
16
|
3
|
48
|
Laboratory / Application Hours (Including exam week: '.16.' x total hours) |
16
|
0
|
|
Study Hours Out of Class |
14
|
1
|
14
|
Field Work |
0
|
||
Quizzes / Studio Critiques |
0
|
||
Portfolio |
0
|
||
Homework / Assignments |
2
|
12
|
24
|
Presentation / Jury |
0
|
||
Project |
1
|
30
|
30
|
Seminar / Workshop |
4
|
2
|
8
|
Oral Exam |
0
|
||
Midterms |
1
|
26
|
26
|
Final Exam |
0
|
||
Total |
150
|
#
|
PC Sub | Program Competencies/Outcomes |
* Contribution Level
|
||||
1
|
2
|
3
|
4
|
5
|
|||
1 |
Engineering Knowledge: Knowledge of mathematics, science, basic engineering, computer computation, and topics specific to related engineering disciplines; the ability to use this knowledge in solving complex engineering problems |
-
|
-
|
X
|
-
|
-
|
|
1 |
Mathematics |
-
|
-
|
-
|
-
|
-
|
|
2 |
Science |
-
|
-
|
-
|
-
|
-
|
|
3 |
Basic engineering |
-
|
-
|
-
|
-
|
-
|
|
4 |
Computer computation |
-
|
-
|
-
|
-
|
-
|
|
5 |
Topics specific to related engineering disciplines |
-
|
-
|
-
|
-
|
-
|
|
6 |
The ability to use this knowledge in solving complex engineering problems |
-
|
-
|
-
|
-
|
-
|
|
2 |
Problem Analysis: The ability to define, formulate, and analyze complex engineering problems by using fundamental science, mathematics, and engineering knowledge, while considering the relevant UN Sustainable Development Goals (SDGs) related to the problem. |
-
|
-
|
-
|
-
|
-
|
|
3 |
Engineering Design: The ability to design creative solutions to complex engineering problems; the ability to design complex systems, processes, devices, or products that meet present and future requirements, considering realistic constraints and conditions. |
-
|
-
|
X
|
-
|
-
|
|
1 |
The ability to design creative solutions to complex engineering problems |
-
|
-
|
-
|
-
|
-
|
|
2 |
Considering realistic constraints and conditions in designing complex systems, processes, devices, or products |
-
|
-
|
-
|
-
|
-
|
|
3 |
The ability to design in a way that meets current and future requirements |
-
|
-
|
-
|
-
|
-
|
|
4 |
Use of Techniques and Tools: The ability to select and use appropriate techniques, resources, and modern engineering and information technology tools, including prediction and modeling, for the analysis and solution of complex engineering problems, while being aware of their limitations |
-
|
-
|
-
|
-
|
-
|
|
5 |
Research and Investigation: The ability to use research methods, including literature review, designing experiments, conducting experiments, collecting data, analyzing and interpreting results, for the investigation of complex engineering problems. |
-
|
-
|
-
|
-
|
-
|
|
1 |
The ability to use research methods, including literature review |
-
|
-
|
-
|
-
|
-
|
|
2 |
Designing experiments |
-
|
-
|
-
|
-
|
-
|
|
3 |
Conducting experiments, collecting data, analyzing and interpreting results, for the investigation of complex engineering problems |
-
|
-
|
-
|
-
|
-
|
|
6 |
Global Impact of Engineering Practices: Knowledge of the impacts of engineering practices on society, health and safety, the economy, sustainability, and the environment within the scope of the UN Sustainable Development Goals (SDGs); awareness of the legal consequences of engineering solutions |
-
|
-
|
-
|
-
|
-
|
|
1 |
Global Impact of Engineering Practices: Knowledge of the impacts of engineering practices on society, health and safety, the economy, sustainability, and the environment within the scope of the UN Sustainable Development Goals (SDGs) |
-
|
-
|
-
|
-
|
-
|
|
2 |
Awareness of the legal consequences of engineering solutions |
-
|
-
|
-
|
-
|
-
|
|
7 |
Ethical Behavior: Acting in accordance with the principles of the engineering profession; knowledge of ethical responsibility; awareness of acting impartially and inclusively, without discrimination in any matter. (FENG101) |
-
|
-
|
-
|
-
|
-
|
|
1 |
Acting in accordance with the principles of the engineering profession; knowledge of ethical responsibility |
-
|
-
|
-
|
-
|
-
|
|
2 |
Awareness of acting impartially and inclusively, without discrimination in any matter. |
-
|
-
|
-
|
-
|
-
|
|
8 |
Individual and Team Work: The ability to work effectively as an individual and as a member or leader of both intra-disciplinary and interdisciplinary teams (whether face-to-face, remote, or hybrid). |
-
|
-
|
X
|
-
|
-
|
|
9 |
Verbal and Written Communication: Taking into account the various differences of the target audience (such as education, language, profession), particularly in technical matters. |
-
|
-
|
-
|
-
|
-
|
|
1 |
Verbal (ENGxxx) |
-
|
-
|
-
|
-
|
-
|
|
2 |
Written effective communication skills. (ENGxxx) |
-
|
-
|
-
|
-
|
-
|
|
10 |
Project Management: Knowledge of business practices such as project management and economic feasibility analysis; awareness of entrepreneurship and innovation. |
-
|
-
|
-
|
-
|
-
|
|
1 |
Knowledge of business practices such as project management and economic feasibility analysis; (FENG497-FENG498) |
-
|
-
|
-
|
-
|
-
|
|
2 |
Awareness of entrepreneurship and innovation. (FENG101) |
-
|
-
|
-
|
-
|
-
|
|
11 |
Lifelong Learning: The ability to learn independently and continuously, adapt to new and emerging technologies, and think critically about technological changes. |
-
|
-
|
-
|
-
|
-
|
*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest
The founder and CEO of broadAngle, a software company operating in the United States and Izmir, Garrison Atkisson, along with ...
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