SE 116 | Course Introduction and Application Information

Course Name
Introduction to Programming II
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
SE 116
Spring
2
2
3
6

Prerequisites
  SE 115 To succeed (To get a grade of at least DD)
Course Language
English
Course Type
Required
Course Level
First Cycle
Course Coordinator
Course Lecturer(s)
Assistant(s) -
Course Objectives This course aims to provide the students with general principles underlying the practice of object-oriented programming using Java programming language. In this course, the students will learn the main concepts of object-oriented programming including classes, objects, data members, methods, inheritance, and polymorphism. Object-oriented programming techniques such as implementation of inheritance and polymorphism using abstract classes will also be covered.
Course Description The students who succeeded in this course;
  • will be able to define classes in Java programming language.
  • will be able to define the features of object-oriented programming languages.
  • will be able to develop programs in Java programming language using objects.
  • will be able to use inheritance technique in class designs with Java programming language.
  • will be able to implement polymorphism concept in Java programming language.
Course Content This course covers the fundamental concepts of object-oriented programming using Java programming language.

 



Course Category

Core Courses
X
Major Area Courses
Supportive Courses
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 Java programming language basics. Lab#1. Java How to Program, 10/e (Early Objects) Global Edition, Chapters 2, 4, 5 and 7
2 Features of object-oriented programming languages: Encapsulation, inheritance, polymorphism. Lab#2. Java How to Program, 10/e (Early Objects) Global Edition, Chapter 3
3 Introduction to object-oriented programming: Classes, objects, methods, data members, information hiding. Lab#3. Java How to Program, 10/e (Early Objects) Global Edition, Chapter 3
4 Classes Part I: Constructors, destructors, overloaded methods, “this” reference, “has-a” relationship, static class members, “final” instance variables. Lab#4. Java How to Program, 10/e (Early Objects) Global Edition, Chapters 3 and 8
5 Classes Part II: Class applications. Lab#5. Java How to Program, 10/e (Early Objects) Global Edition, Chapter 8
6 Inheritance Part I: Introduction to inheritance, “is-a” relationship, superclasses, subclasses, protected members. Project proposal submission. Lab#6. HW#1. Java How to Program, 10/e (Early Objects) Global Edition, Chapter 9
7 Inheritance Part II: Inheritance applications. Lab#7. Quiz#1. Java How to Program, 10/e (Early Objects) Global Edition, Chapter 9
8 Polymorphism Part I: Introduction to polymorphism, abstract classes, abstract methods, dynamic binding. Lab#8. Java How to Program, 10/e (Early Objects) Global Edition, Chapter 10
9 Midterm exam
10 Polymorphism Part II: The concept of “interface” in Java programming language. Suggestions on how to resolve the issues in the project codes. Midterm exam solution. Java How to Program, 10/e (Early Objects) Global Edition, Chapter 10
11 Exception handling in Java programming language. Lab#9. HW#2. Java How to Program, 10/e (Early Objects) Global Edition, Chapter 11
12 Strings, regular expressions, files. Guide for students to complete their projects. Quiz#2. Java How to Program, 10/e (Early Objects) Global Edition, Chapters 14 and 15
13 Generic Programming: Generic methods and generic classes. Lab#10. Java How to Program, 10/e (Early Objects) Global Edition, Chapter 20
14 Submission of project materials and project presentations.
15 Review
16 Final Exam

 

Course Notes/Textbooks Java How to Program, 10/e (Early Objects), Global Edition, Paul Deitel and Harvey Deitel, Pearson, ISBN13: 9781292018195
Suggested Readings/Materials  1. Available Java tutorials on the Web (such as https://www.tutorialspoint.com/java)   2. Introduction to Programming Using Java, v.7, David J. Eck, http://math.hws.edu/javanotes/  

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
Laboratory / Application
1
10
Field Work
Quizzes / Studio Critiques
2
10
Homework / Assignments
2
10
Presentation / Jury
Project
1
20
Seminar / Workshop
Oral Exams
Midterm
1
20
Final Exam
1
30
Total

Weighting of Semester Activities on the Final Grade
7
70
Weighting of End-of-Semester Activities on the Final Grade
1
30
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Theoretical Course Hours
(Including exam week: 16 x total hours)
16
2
32
Laboratory / Application Hours
(Including exam week: 16 x total hours)
16
2
Study Hours Out of Class
15
4
Field Work
Quizzes / Studio Critiques
2
3
Homework / Assignments
2
3
Presentation / Jury
Project
1
20
Seminar / Workshop
Oral Exam
Midterms
1
12
Final Exam
1
12
    Total
180

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To have adequate knowledge in Mathematics, Science, Computer Science and Software Engineering; to be able to use theoretical and applied information in these areas on complex engineering problems.

X
2

To be able to identify, define, formulate, and solve complex Software Engineering problems; to be able to select and apply proper analysis and modeling methods for this purpose.

X
3

To be able to design, implement, verify, validate, document, measure and maintain a complex software system, process, or product under realistic constraints and conditions, in such a way as to meet the requirements; ability to apply modern methods for this purpose.

X
4

To be able to devise, select, and use modern techniques and tools needed for analysis and solution of complex problems in software engineering applications; to be able to use information technologies effectively.

X
5

To be able to design and conduct experiments, gather data, analyze and interpret results for investigating complex Software Engineering problems.

X
6

To be able to work effectively in Software Engineering disciplinary and multi-disciplinary teams; to be able to work individually.

X
7

To be able to communicate effectively in Turkish, both orally and in writing; to be able to author and comprehend written reports, to be able to prepare design and implementation reports, to be able to present effectively, to be able to give and receive clear and comprehensible instructions.

8

To have knowledge about global and social impact of engineering practices and software applications on health, environment, and safety; to have knowledge about contemporary issues as they pertain to engineering; to be aware of the legal ramifications of Engineering and Software Engineering solutions.

9

To be aware of ethical behavior, professional and ethical responsibility; to have knowledge about standards utilized in engineering applications.

10

To have knowledge about industrial practices such as project management, risk management, and change management; to have awareness of entrepreneurship and innovation; to have knowledge about sustainable development.

11

To be able to collect data in the area of Software Engineering, and to be able to communicate with colleagues in a foreign language.

X
12

To be able to speak a second foreign language at a medium level of fluency efficiently.

13

To recognize the need for lifelong learning; to be able to access information, to be able to stay current with developments in science and technology; to be able to relate the knowledge accumulated throughout the human history to Software Engineering.

X

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest