Syllabus | İzmir University of Economics

FACULTY OF ENGINEERING

Department of Software Engineering

GEAR 322 | Course Introduction and Application Information

Course Name
Universal Design
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
GEAR 322
Fall/Spring
3
0
3
4

Prerequisites
None
Course Language
Course Type
Second Foreign Language
Course Level
-
Course Coordinator
Course Lecturer(s)
Assistant(s) -
Course Objectives This course aims for students’ the understanding of the principles of Universal Design theories and Design For All practices. The goal of the course is to open the student understanding on how diversity, both in terms of social issues both in terms of physical disability, can improve the living environment for a wider population.
Learning Outcomes The students who succeeded in this course;
  • understand the importance of inclusive design,
  • analyze the built environment and its architectonical barriers,
  • produce oral presentations on assigned research case studies,
  • integrate Good Practices of Inclusion in their field of study and research,
Course Description In order to enrich student knowledge on Universal Design issues, during the course, students will be introduced on several topics related to Universal Design. Within the semester, students will develop independent research on topics assigned by the instructors.

 



Course Category

Core Courses
Major Area Courses
Supportive Courses
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 INTRODUCTION TO THE SYLLABUS AND COURSE STRUCTURE None
2 INTRODUCTION: ‘Design for All’ / GROUP WORK ORGANIZATION AND RESEARCH TOPICS Homework 01
3 STUDENT PRESENTATION OF HW01 Student Presentations
4 TOPIC 01 : ‘Outdoor Sports Area Design For People Affected by Cerebral Palsy’ None
5 TOPIC 02: ‘Product Design’ None
6 MIDTERM To be announced by the Instructor
7 TOPIC 03: ‘Prosthetics for the Mind’ Review of the previous class
8 TOPIC 04: ‘Integration and Urban Environment’ Review of the previous class
9 TOPIC 05: ‘Wearable Devices’ Review of the previous class
10 TOPIC 06: ‘Neurobiology for Aestethics’ Review of the previous class
11 Case Study 01 Workshop Student presentations
12 TOPIC 07: ‘Digital Devices for Disability’ To be announced by the Instructor
13 TOPIC 09: ‘Design for the Elderly’ Review of the previous class
14 TOPIC 10: ‘Architectonical Barriers’ Review of the previous class
15 Semester Review Student presentations
16 FINAL SUBMISSION Final Portfolio Submission

 

Course Notes/Textbooks

Herwig O., ‘Universal design Solutions for a barrier-free living’, Birkhauser Verlag AG, 2008 ISBN-10: 3038211281 ISBN-13: 978-3038211280

Suggested Readings/Materials

Digital Documents and web resources

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
1
10
Laboratory / Application
Field Work
1
10
Quizzes / Studio Critiques
Homework / Assignments
1
10
Presentation / Jury
1
10
Project
Seminar / Workshop
Oral Exams
Midterm
1
30
Final Exam
1
30
Total

Weighting of Semester Activities on the Final Grade
Weighting of End-of-Semester Activities on the Final Grade
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Theoretical Course Hours
(Including exam week: 16 x total hours)
16
3
48
Laboratory / Application Hours
(Including exam week: 16 x total hours)
16
0
Study Hours Out of Class
16
1
16
Field Work
1
7
7
Quizzes / Studio Critiques
0
Homework / Assignments
1
8
8
Presentation / Jury
1
4
4
Project
0
Seminar / Workshop
0
Oral Exam
0
Midterms
1
7
7
Final Exam
1
10
10
    Total
100

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To have adequate knowledge in Mathematics, Science, Computer Science and Software Engineering; to be able to use theoretical and applied information in these areas on complex engineering problems.

2

To be able to identify, define, formulate, and solve complex Software Engineering problems; to be able to select and apply proper analysis and modeling methods for this purpose.

3

To be able to design, implement, verify, validate, document, measure and maintain a complex software system, process, or product under realistic constraints and conditions, in such a way as to meet the requirements; ability to apply modern methods for this purpose.

4

To be able to devise, select, and use modern techniques and tools needed for analysis and solution of complex problems in software engineering applications; to be able to use information technologies effectively.

5

To be able to design and conduct experiments, gather data, analyze and interpret results for investigating complex Software Engineering problems.

6

To be able to work effectively in Software Engineering disciplinary and multi-disciplinary teams; to be able to work individually.

7

To be able to communicate effectively in Turkish, both orally and in writing; to be able to author and comprehend written reports, to be able to prepare design and implementation reports, to be able to present effectively, to be able to give and receive clear and comprehensible instructions.

8

To have knowledge about global and social impact of engineering practices and software applications on health, environment, and safety; to have knowledge about contemporary issues as they pertain to engineering; to be aware of the legal ramifications of Engineering and Software Engineering solutions.

9

To be aware of ethical behavior, professional and ethical responsibility; to have knowledge about standards utilized in engineering applications.

10

To have knowledge about industrial practices such as project management, risk management, and change management; to have awareness of entrepreneurship and innovation; to have knowledge about sustainable development.

11

To be able to collect data in the area of Software Engineering, and to be able to communicate with colleagues in a foreign language. ("European Language Portfolio Global Scale", Level B1)

12

To be able to speak a second foreign language at a medium level of fluency efficiently.

13

To recognize the need for lifelong learning; to be able to access information, to be able to stay current with developments in science and technology; to be able to relate the knowledge accumulated throughout the human history to Software Engineering.

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

 


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