FACULTY OF ENGINEERING

Department of Software Engineering

GEAR 302 | Course Introduction and Application Information

Course Name
World Museums
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
GEAR 302
Fall/Spring
3
0
3
6

Prerequisites
None
Course Language
English
Course Type
Service Course
Course Level
First Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course Discussion
Q&A
Lecture / Presentation
Course Coordinator
Course Lecturer(s)
Assistant(s) -
Course Objectives The objective of this course is to introduce examples of different forms of cultural and artistic expressions in museums.
Learning Outcomes The students who succeeded in this course;
  • will be able to discuss the cultural and artistic development of human history in the context of museums.
  • will be able to define different museums with aesthetic sensitivity.
  • will be able to classify museums regarding their purpose.
  • will be able to classify different art objects.
  • will be able to compare museums in different countries.
Course Description This course provides information about the museums established for different purposes.

 



Course Category

Core Courses
Major Area Courses
Supportive Courses
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 Introduction to the course. Overview of the Course Syllabus (Assignments, Midterm, Presentations).
2 Introduction to the Four Legs of a Museum Visit: Visitor, Artwork, Artist, Museum.
3 Formal and Contextual Analysis. Slow Looking Techniques. Prehistoric Art. Paleolithic &Neolithic Art. Museums: Lascaux Cave Museum, France. Naturhistorisches Museum, Vienna. Anatolian Civilizations Museum, Ankara Kleiner, Introduction, pp.1-14. Kleiner, Chp.1. Please check Blackboard for additional reading material on Slow Looking and Visual Fundementals.
4 Egyptian Art. Museums: The Egyptian Museum, Cairo. Metropolitan Museum of Art, New York. The Ancient Near Eastern Art. Museums: Louvre Museum, Paris. Kleiner, Chp. 2. Kleiner, Chp. 3.
5 Greek Art. Hellenistic Art. Roman Art. Byzantine Art. Museums: National Archaeological Museum, Athens. Pergamon Museum, Berlin, Vatican Museum, Italy. The Getty Villa, USA. Kleiner, Chp. 5. Kleiner, Chp. 10 Kleiner, Chp. 12
6 Renaissance, Mannerism, Baroque, Rococo Periods. Museums: Uffizi Gallery, Florence. Borghese Gallery, Italy. Galleria dell’Academia. Kleiner, Chp. 21 & 22. (For Rococo; pls check Chp. 29)
7 Neoclassicism. Romanticism. Realism. Museums: Tate Gallery, London. Boston, Museum of Fine Arts, USA. Kunsthistorisches Museum, Vienna. * Short Essay submission on Blackboard on the day of Lecture. Kleiner, Chp. 29 & 30.
8 Impressionism. Post-Impressionism. Museums: Orsay Museum, Paris. Musée Rodin, Paris. Amsterdam Van Gogh Museum. Musée de L’Orangerie, Paris. * Artist choice for the Presentation is finalized on Google Doc. Kleiner, Chp. 31.
9 Fauvism. Cubism. Museums: Museum Of Modern Art (MoMA), New York. Picasso Museum, Paris. * Museum of Modern Art Documentary. Kleiner, Chp. 35.
10 Dadaism. Surrealism. Museums: Baltimore Museum of Art, USA The Art Institute of Chicago, USA. Yale Art Gallery, USA. Kleiner, Chp. 35.
11 Abstract Expressionism. Pop Art. Contemporary Art. Museums: Fondation Louis Vuitton, Paris. Guggenheim Museum, Bilbao, Spain. Kleiner, Chp. 36.
12 Midterm. * Submission of Presentations on Blackboard.
13 Student Presentations (1)
14 Student Presentations (2)
15 Semester Review
16 Semester Review

 

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
1
25
Presentation / Jury
1
35
Project
Seminar / Workshop
Oral Exams
Midterm
1
40
Final Exam
Total

Weighting of Semester Activities on the Final Grade
3
100
Weighting of End-of-Semester Activities on the Final Grade
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Theoretical Course Hours
(Including exam week: 16 x total hours)
16
3
48
Laboratory / Application Hours
(Including exam week: '.16.' x total hours)
16
0
Study Hours Out of Class
14
3
42
Field Work
0
Quizzes / Studio Critiques
0
Portfolio
0
Homework / Assignments
1
30
30
Presentation / Jury
1
30
30
Project
0
Seminar / Workshop
0
Oral Exam
0
Midterms
1
30
30
Final Exam
0
    Total
180

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To have adequate knowledge in Mathematics, Science, Computer Science and Software Engineering; to be able to use theoretical and applied information in these areas on complex engineering problems.

2

To be able to identify, define, formulate, and solve complex Software Engineering problems; to be able to select and apply proper analysis and modeling methods for this purpose.

3

To be able to design, implement, verify, validate, document, measure and maintain a complex software system, process, or product under realistic constraints and conditions, in such a way as to meet the requirements; ability to apply modern methods for this purpose.

4

To be able to devise, select, and use modern techniques and tools needed for analysis and solution of complex problems in software engineering applications; to be able to use information technologies effectively.

5

To be able to design and conduct experiments, gather data, analyze and interpret results for investigating complex Software Engineering problems.

6

To be able to work effectively in Software Engineering disciplinary and multi-disciplinary teams; to be able to work individually.

7

To be able to communicate effectively in Turkish, both orally and in writing; to be able to author and comprehend written reports, to be able to prepare design and implementation reports, to be able to present effectively, to be able to give and receive clear and comprehensible instructions.

8

To have knowledge about global and social impact of engineering practices and software applications on health, environment, and safety; to have knowledge about contemporary issues as they pertain to engineering; to be aware of the legal ramifications of Engineering and Software Engineering solutions.

9

To be aware of ethical behavior, professional and ethical responsibility; to have knowledge about standards utilized in engineering applications.

10

To have knowledge about industrial practices such as project management, risk management, and change management; to have awareness of entrepreneurship and innovation; to have knowledge about sustainable development.

11

To be able to collect data in the area of Software Engineering, and to be able to communicate with colleagues in a foreign language. ("European Language Portfolio Global Scale", Level B1)

12

To be able to speak a second foreign language at a medium level of fluency efficiently.

13

To recognize the need for lifelong learning; to be able to access information, to be able to stay current with developments in science and technology; to be able to relate the knowledge accumulated throughout the human history to Software Engineering.

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

 


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