CE 476 | Course Introduction and Application Information

Course Name
Music and Computers
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
CE 476
Fall/Spring
3
0
3
5

Prerequisites
None
Course Language
English
Course Type
Elective
Course Level
First Cycle
Course Coordinator -
Course Lecturer(s)
Assistant(s) -
Course Objectives An elective course in Music and Computers is ideal for students who intend to work with music, media, and technology. Music and Computer Science are getting more closely linked each day. Live music performances and modern media applications involve computer technology, from recording studios, synthesizers, and samplers to 3-dimensional controllers for manipulating sounds of all kind. Especially, computers and related software are widely used in producing music recordings: music for film, advertisements, and for video games. Both acoustic and sampled instruments and synthesized sound sources are used to produce some of these music pieces. Therefore, we will focus on these issues in this course.
Course Description The students who succeeded in this course;
  • will be able to define fundamentals of sound and the elements that provide the signal through a typical recording path,
  • will be able to classify basic sound components in time and frequency domains such as pitch (frequency), amplitude, and spectrum (timbre),
  • will be able to describe fundamental sound synthesis performed by computers,
  • will be able to implement sound transformation by sound-editing software in both time and frequency domains,
  • will be able to use essential computer-based tools in the music production process.
Course Content Introduction to acoustics. Fundamentals of sound, and the signal flow that sound takes through a typical recording system. Sound characteristics such as amplitude and frequency. Sound analysis techniques and visualizing sounds. Recording techniques: essential components used in the music production process. Sound synthesis and computer music: digital signal processing and sound generation techniques. Sound editing techniques: components of sound editing. Stages of sound to microphone, from microphone to computer, and then back to speakers. Analog to digital converters (ADC) and digital to analog converters (DAC). Mixing board and mixing process.

 



Course Category

Core Courses
Major Area Courses
Supportive Courses
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 Fundamental Concepts, Characteristics of sound: frequency (pitch), amplitude (loudness), spectrum (timbre) The Computer Music Tutorial (Technology) by Curtis Roads, ISBN-10: 0262680823; ISBN-13: 978-0262680820; pp. 3-49
2 Fundamental Concepts of Acoustics: Sound analyses: pitch, rhythm, and spectrum analysis The Computer Music Tutorial (Technology) by Curtis Roads, ISBN-10: 0262680823; ISBN-13: 978-0262680820
3 Digital Representation of Sound: digital sounds and sampling theory, storage concerns and compression, analog to digital converters (ADC), and digital to analog converters (DAC) The Computer Music Tutorial (Technology) by Curtis Roads, ISBN-10: 0262680823; ISBN-13: 978-0262680820; Part 3, pp. 347-449
4 General overview of computer tools Lecture Notes
5 Computer tools and languages for generation and construction of signals Lecture Notes
6 Sound studio and recording techniques, sound editing and analysis tools Self Study (Application)
7 Practicing computer tools and languages applied to audio signal processing Self Study (Application)
8 Project presentation I Student Work
9 The Frequency Domain: phasors, Fourier transformation and the sum of sine waves, DFT and FFT algorithms The Computer Music Tutorial (Technology) by Curtis Roads, ISBN-10: 0262680823; ISBN-13: 978-0262680820; pp. 1073
10 Signal Modifiers: filters and phase relationships, responses and, resonance. Envelopes, gates and triggers, voltage controlled amplifiers Lecture Notes
11 Transformation of Sound, Effects in Time Domain: delay, reverb, localization/spatialization. Effects in Frequency Domain: phase vocoders, convolution, time stretching, pitch shifting The Computer Music Tutorial (Technology) by Curtis Roads, ISBN-10: 0262680823; ISBN-13: 978-0262680820; Part 2, pp. 83-317
12 Sound Synthesis Techniques: sampling, additive synthesis, subtractive synthesis, wave-shaping, Special synthesis algorithms The Computer Music Tutorial (Technology) by Curtis Roads, ISBN-10: 0262680823; ISBN-13: 978-0262680820; Part 2, pp. 83-317
13 Modulation Synthesis: amplitude modulation and frequency modulation The Computer Music Tutorial (Technology) by Curtis Roads, ISBN-10: 0262680823; ISBN-13: 978-0262680820; Part 2, pp.213-317
14 Project presentation II Student Work
15 Project presentation III Student Work
16 Final Examination

 

Course Notes/Textbooks Online Tutorials and Lecture Notes
Suggested Readings/Materials The Computer Music Tutorial (Technology) by Curtis Roads, ISBN-10: 0262680823; ISBN-13: 978-0262680820

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
16
10
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Homework / Assignments
Presentation / Jury
Project
2
60
Seminar / Workshop
Oral Exams
Midterm
Final Exam
1
30
Total

Weighting of Semester Activities on the Final Grade
18
70
Weighting of End-of-Semester Activities on the Final Grade
1
30
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Theoretical Course Hours
(Including exam week: 16 x total hours)
16
1
16
Laboratory / Application Hours
(Including exam week: 16 x total hours)
16
Study Hours Out of Class
10
2
Field Work
Quizzes / Studio Critiques
Homework / Assignments
Presentation / Jury
3
Project
2
30
Seminar / Workshop
Oral Exam
Midterms
Final Exam
1
16
    Total
112

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To have adequate knowledge in Mathematics, Science, Computer Science and Software Engineering; to be able to use theoretical and applied information in these areas on complex engineering problems.

X
2

To be able to identify, define, formulate, and solve complex Software Engineering problems; to be able to select and apply proper analysis and modeling methods for this purpose.

X
3

To be able to design, implement, verify, validate, document, measure and maintain a complex software system, process, or product under realistic constraints and conditions, in such a way as to meet the requirements; ability to apply modern methods for this purpose.

X
4

To be able to devise, select, and use modern techniques and tools needed for analysis and solution of complex problems in software engineering applications; to be able to use information technologies effectively.

X
5

To be able to design and conduct experiments, gather data, analyze and interpret results for investigating complex Software Engineering problems.

X
6

To be able to work effectively in Software Engineering disciplinary and multi-disciplinary teams; to be able to work individually.

X
7

To be able to communicate effectively in Turkish, both orally and in writing; to be able to author and comprehend written reports, to be able to prepare design and implementation reports, to be able to present effectively, to be able to give and receive clear and comprehensible instructions.

X
8

To have knowledge about global and social impact of engineering practices and software applications on health, environment, and safety; to have knowledge about contemporary issues as they pertain to engineering; to be aware of the legal ramifications of Engineering and Software Engineering solutions.

9

To be aware of ethical behavior, professional and ethical responsibility; to have knowledge about standards utilized in engineering applications.

10

To have knowledge about industrial practices such as project management, risk management, and change management; to have awareness of entrepreneurship and innovation; to have knowledge about sustainable development.

11

To be able to collect data in the area of Software Engineering, and to be able to communicate with colleagues in a foreign language.

X
12

To be able to speak a second foreign language at a medium level of fluency efficiently.

13

To recognize the need for lifelong learning; to be able to access information, to be able to stay current with developments in science and technology; to be able to relate the knowledge accumulated throughout the human history to Software Engineering.

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest