FACULTY OF ENGINEERING

Department of Software Engineering

SE 116 | Course Introduction and Application Information

Course Name
Introduction to Programming II
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
SE 116
Spring
2
2
3
6

Prerequisites
  SE 115 To succeed (To get a grade of at least DD)
Course Language
English
Course Type
Required
Course Level
First Cycle
Mode of Delivery Blended
Teaching Methods and Techniques of the Course Group Work
Problem Solving
Application: Experiment / Laboratory / Workshop
Lecture / Presentation
Course Coordinator
Course Lecturer(s)
Assistant(s)
Course Objectives This course aims to provide the students with general principles underlying the practice of object-oriented programming using Java programming language. In this course, the students will learn the main concepts of object-oriented programming including classes, objects, data members, methods, inheritance, and polymorphism. Object-oriented programming techniques such as implementation of inheritance and polymorphism using abstract classes will also be covered.
Learning Outcomes The students who succeeded in this course;
  • will be able to define classes in Java programming language,
  • will be able to define the features of object-oriented programming languages,
  • will be able to develop programs in Java programming language using objects,
  • will be able to use inheritance technique in class designs with Java programming language,
  • will be able to implement polymorphism concept in Java programming language.
Course Description This course covers the fundamental concepts of object-oriented programming using Java programming language.

 



Course Category

Core Courses
X
Major Area Courses
Supportive Courses
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 Introduction to Object Oriented Programming, OO Design Principles (Abstraction, Encapsulation, Modularity), Classes Java How to Program, 10/e (Early Objects) Global Edition, Chapters 3 and 8
2 Thinking in Objects Java How to Program, 10/e (Early Objects) Global Edition, Chapters 3 and 8
3 Java Collections Framework Java How to Program, 10/e (Early Objects) Global Edition, Chapter 16
4 Extending Classes (Inheritance), The Object Class, Annotations, Packages, Nested Classes Java How to Program, 10/e (Early Objects) Global Edition, Chapter 9
5 Polymorphism Java How to Program, 10/e (Early Objects) Global Edition, Chapter 10
6 Interfaces and Abstract Classes Java How to Program, 10/e (Early Objects) Global Edition, Chapter 10
7 Exceptions Java How to Program, 10/e (Early Objects) Global Edition, Chapter 11
8 Streams, Buffers, Serialization Java How to Program, 10/e (Early Objects) Global Edition, Chapter 15
9 Text Processing with Regular Expressions Java How to Program, 10/e (Early Objects) Global Edition, Chapter 14
10 Midterm Exam
11 Generic Classes and Methods Java How to Program, 10/e (Early Objects) Global Edition, Chapter 20
12 Best Practices I Effective Java, Third Edition
13 Best Practices II Effective Java, Third Edition
14 Project Presentations
15 Semester Review
16 Final Exam

 

Course Notes/Textbooks Java How to Program, 10/e (Early Objects), Global Edition, Paul Deitel and Harvey Deitel, Pearson, ISBN13: 9781292018195
Suggested Readings/Materials

Effective Java, Third Edition, Joshua Bloch, Addison-Wesley, ISBN13: 978-0134685991

Available Java tutorials on the Web (such as https://www.tutorialspoint.com/java)

Introduction to Programming Using Java, v.7, David J. Eck, http://math.hws.edu/javanotes/

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
Laboratory / Application
1
10
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
Presentation / Jury
Project
1
20
Seminar / Workshop
Oral Exams
Midterm
1
30
Final Exam
1
40
Total

Weighting of Semester Activities on the Final Grade
3
60
Weighting of End-of-Semester Activities on the Final Grade
1
40
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Theoretical Course Hours
(Including exam week: 16 x total hours)
16
2
32
Laboratory / Application Hours
(Including exam week: '.16.' x total hours)
16
2
32
Study Hours Out of Class
14
5
70
Field Work
0
Quizzes / Studio Critiques
0
Portfolio
0
Homework / Assignments
0
Presentation / Jury
0
Project
1
25
25
Seminar / Workshop
0
Oral Exam
0
Midterms
1
9
9
Final Exam
1
12
12
    Total
180

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To have adequate knowledge in Mathematics, Science, Computer Science and Software Engineering; to be able to use theoretical and applied information in these areas on complex engineering problems.

X
2

To be able to identify, define, formulate, and solve complex Software Engineering problems; to be able to select and apply proper analysis and modeling methods for this purpose.

X
3

To be able to design, implement, verify, validate, document, measure and maintain a complex software system, process, or product under realistic constraints and conditions, in such a way as to meet the requirements; ability to apply modern methods for this purpose.

X
4

To be able to devise, select, and use modern techniques and tools needed for analysis and solution of complex problems in software engineering applications; to be able to use information technologies effectively.

X
5

To be able to design and conduct experiments, gather data, analyze and interpret results for investigating complex Software Engineering problems.

6

To be able to work effectively in Software Engineering disciplinary and multi-disciplinary teams; to be able to work individually.

X
7

To be able to communicate effectively in Turkish, both orally and in writing; to be able to author and comprehend written reports, to be able to prepare design and implementation reports, to be able to present effectively, to be able to give and receive clear and comprehensible instructions.

8

To have knowledge about global and social impact of engineering practices and software applications on health, environment, and safety; to have knowledge about contemporary issues as they pertain to engineering; to be aware of the legal ramifications of Engineering and Software Engineering solutions.

9

To be aware of ethical behavior, professional and ethical responsibility; to have knowledge about standards utilized in engineering applications.

10

To have knowledge about industrial practices such as project management, risk management, and change management; to have awareness of entrepreneurship and innovation; to have knowledge about sustainable development.

11

To be able to collect data in the area of Software Engineering, and to be able to communicate with colleagues in a foreign language. ("European Language Portfolio Global Scale", Level B1)

12

To be able to speak a second foreign language at a medium level of fluency efficiently.

13

To recognize the need for lifelong learning; to be able to access information, to be able to stay current with developments in science and technology; to be able to relate the knowledge accumulated throughout the human history to Software Engineering.

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

 


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