FACULTY OF ENGINEERING

Department of Software Engineering

SE 380 | Course Introduction and Application Information

Course Name
Mobile Application Development
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
SE 380
Fall/Spring
3
0
3
5

Prerequisites
None
Course Language
English
Course Type
Elective
Course Level
First Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course -
Course Coordinator
Course Lecturer(s)
Assistant(s) -
Course Objectives The objective of this course is to inform students on application development on mobile devices and the differences in application development for mobile devices and other programmable devices, become familiar with mobile application development frameworks and gain practical experience in a team project.
Learning Outcomes The students who succeeded in this course;
  • will be able to analyze requirements of mobile applications
  • will be able to design user interfaces and interactions for mobile applications
  • will be able to develop secure mobile applications that actively interacts with databases
Course Description Mobile devices, mobile applications and their requirements, developing mobile applications, using web services and databases in mobile applications.

 



Course Category

Core Courses
Major Area Courses
X
Supportive Courses
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 Introduction Slides and lecture notes
2 Mobile operating systems and mobile platforms Slides and lecture notes
3 Introduction to Reactive Mobile Application Development Slides and lecture notes
4 Introduction to React Native Slides and lecture notes
5 Data-driven Application Development with React Native Slides and lecture notes
6 Introduction to Flutter Slides and lecture notes
7 Data-driven Application Development with Flutter Slides and lecture notes
8 Developing Web Services for Mobile Applications Slides and lecture notes
9 Midterm
10 Database Implementation I Slides and lecture notes
11 Database Implementation II Slides and lecture notes
12 Android Applications I Slides and lecture notes
13 Android Applications II Slides and lecture notes
14 IOS Applications Slides and lecture notes
15 Course Review
16 Course Review

 

Course Notes/Textbooks

https://flutter.io/

http://facebook.github.io/react-native/

https://developer.android.com/
Suggested Readings/Materials

https://developer.apple.com/

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
4
30
Presentation / Jury
Project
1
40
Seminar / Workshop
Oral Exams
Midterm
1
30
Final Exam
Total

Weighting of Semester Activities on the Final Grade
11
100
Weighting of End-of-Semester Activities on the Final Grade
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Theoretical Course Hours
(Including exam week: 16 x total hours)
16
3
48
Laboratory / Application Hours
(Including exam week: '.16.' x total hours)
16
0
Study Hours Out of Class
16
1
16
Field Work
0
Quizzes / Studio Critiques
0
Portfolio
0
Homework / Assignments
4
4
16
Presentation / Jury
0
Project
1
45
45
Seminar / Workshop
0
Oral Exam
0
Midterms
1
25
25
Final Exam
0
    Total
150

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To have adequate knowledge in Mathematics, Science, Computer Science and Software Engineering; to be able to use theoretical and applied information in these areas on complex engineering problems.

2

To be able to identify, define, formulate, and solve complex Software Engineering problems; to be able to select and apply proper analysis and modeling methods for this purpose.

3

To be able to design, implement, verify, validate, document, measure and maintain a complex software system, process, or product under realistic constraints and conditions, in such a way as to meet the requirements; ability to apply modern methods for this purpose.

X
4

To be able to devise, select, and use modern techniques and tools needed for analysis and solution of complex problems in software engineering applications; to be able to use information technologies effectively.

X
5

To be able to design and conduct experiments, gather data, analyze and interpret results for investigating complex Software Engineering problems.

6

To be able to work effectively in Software Engineering disciplinary and multi-disciplinary teams; to be able to work individually.

X
7

To be able to communicate effectively in Turkish, both orally and in writing; to be able to author and comprehend written reports, to be able to prepare design and implementation reports, to be able to present effectively, to be able to give and receive clear and comprehensible instructions.

8

To have knowledge about global and social impact of engineering practices and software applications on health, environment, and safety; to have knowledge about contemporary issues as they pertain to engineering; to be aware of the legal ramifications of Engineering and Software Engineering solutions.

9

To be aware of ethical behavior, professional and ethical responsibility; to have knowledge about standards utilized in engineering applications.

10

To have knowledge about industrial practices such as project management, risk management, and change management; to have awareness of entrepreneurship and innovation; to have knowledge about sustainable development.

11

To be able to collect data in the area of Software Engineering, and to be able to communicate with colleagues in a foreign language. ("European Language Portfolio Global Scale", Level B1)

12

To be able to speak a second foreign language at a medium level of fluency efficiently.

13

To recognize the need for lifelong learning; to be able to access information, to be able to stay current with developments in science and technology; to be able to relate the knowledge accumulated throughout the human history to Software Engineering.

X

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

 


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