FACULTY OF ENGINEERING

Department of Software Engineering

GEAR 303 | Course Introduction and Application Information

Course Name
Clothes in the Movies
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
GEAR 303
Fall/Spring
2
2
3
4

Prerequisites
None
Course Language
English
Course Type
Service Course
Course Level
First Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course -
Course Coordinator
Course Lecturer(s)
Assistant(s) -
Course Objectives The aim of this course is to enable students to comprehend the relationship between fashion and cinema by means of films and readings and to acquire the necessary skills for analysis at academic level.
Learning Outcomes The students who succeeded in this course;
  • Will be able to describe different styles of clothing.
  • Will be able to analyze the narrative of a movie.
  • Will be able to define the period to which clothing refers.
  • Will be able to discuss the relationship between character and clothes.
  • Will be able to do presentations about clothes in movies.
Course Description This course will provide an advanced level of knowledge in the cultural and artistic context of fashion. This course will consist of 3 thematically divided sections: a. films about the fashion industry; b. Films, clothing and identity, c. Films, clothing and storytelling.

 



Course Category

Core Courses
Major Area Courses
Supportive Courses
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 Introduction
2 Costume and Character: The Great Gatsby Reading: http://clothesonfilm.com/costume-in-the-great-gatsby-use-your-imagination/ http://clothesonfilm.com/martinprada-great-gatsby-collaboration-fashion-as-costume/
3 Lecture on Costume and character and explanation of assignment
4 Costume and Character: Elizabeth: The Golden Age, Shekhar Kapur,2007 Chapter 4, Laver, James, A Concise History of Fashion, Thames and Hudson, 1992
5 Costume and Gender: Orlando, Sally Potter,1992 Chapter 4, Laver, James, A Concise History of Fashion, Thames and Hudson, 1992
6 Costume and Gender: The Iron Lady, Phyllida Lloyd 2011 https://clothesonfilm.com/the-iron-lady-co stume-as-distinction-gender-and-protecti on/
7 Costume and Time: Marie Antoinette Sophia Coppola 2006 http://costumevault.blogspot.com/2016/02/marie-antoinette-working-with.html http://costumevault.blogspot.com/2015/11/marie-antoinette-telling-story-through.html
8 Costume and Time: The Grand Budapest Hotel, Wes Anderson,2014 https://clothesonfilm.com/the-wes-anderson-collection-the-grand-budapest-hotel/
9 Costume and Time: Phantom Thread Chapter 10: Laver, James, History of Fashion, Thames and Hudson, 1992,p.252-292.
10 Lecture on Subcultures and Style
11 Costume and Subcultures: Funny Face Chapter 10: Laver, James, History of Fashion, Thames and Hudson, 1992,p.252-292.
12 MIDTERM EXAM All movies and literature mentioned above, plus class discussions
13 PRESENTATIONS Group work
14 PRESENTATIONS Group work
15 Semester Review
16 Final project

 

Course Notes/Textbooks

Stella Bruzzi, Undressing cinema. Clothing and identity in the movies, London 1997.

Laver, James, A Concise History of Fashion, Thames and Hudson, 1992, ISBN:0-500-20348-2

Blog: www.clothesonfilm.com

Suggested Readings/Materials

Blog: www.clothesonfilm.com

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
1
30
Presentation / Jury
Project
1
30
Seminar / Workshop
Oral Exams
Midterm
1
40
Final Exam
Total

Weighting of Semester Activities on the Final Grade
4
100
Weighting of End-of-Semester Activities on the Final Grade
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Theoretical Course Hours
(Including exam week: 16 x total hours)
16
2
32
Laboratory / Application Hours
(Including exam week: '.16.' x total hours)
16
2
32
Study Hours Out of Class
10
2
20
Field Work
0
Quizzes / Studio Critiques
0
Portfolio
0
Homework / Assignments
1
10
10
Presentation / Jury
0
Project
1
8
8
Seminar / Workshop
0
Oral Exam
0
Midterms
1
20
20
Final Exam
0
    Total
122

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To have adequate knowledge in Mathematics, Science, Computer Science and Software Engineering; to be able to use theoretical and applied information in these areas on complex engineering problems.

2

To be able to identify, define, formulate, and solve complex Software Engineering problems; to be able to select and apply proper analysis and modeling methods for this purpose.

3

To be able to design, implement, verify, validate, document, measure and maintain a complex software system, process, or product under realistic constraints and conditions, in such a way as to meet the requirements; ability to apply modern methods for this purpose.

4

To be able to devise, select, and use modern techniques and tools needed for analysis and solution of complex problems in software engineering applications; to be able to use information technologies effectively.

5

To be able to design and conduct experiments, gather data, analyze and interpret results for investigating complex Software Engineering problems.

6

To be able to work effectively in Software Engineering disciplinary and multi-disciplinary teams; to be able to work individually.

7

To be able to communicate effectively in Turkish, both orally and in writing; to be able to author and comprehend written reports, to be able to prepare design and implementation reports, to be able to present effectively, to be able to give and receive clear and comprehensible instructions.

8

To have knowledge about global and social impact of engineering practices and software applications on health, environment, and safety; to have knowledge about contemporary issues as they pertain to engineering; to be aware of the legal ramifications of Engineering and Software Engineering solutions.

9

To be aware of ethical behavior, professional and ethical responsibility; to have knowledge about standards utilized in engineering applications.

10

To have knowledge about industrial practices such as project management, risk management, and change management; to have awareness of entrepreneurship and innovation; to have knowledge about sustainable development.

11

To be able to collect data in the area of Software Engineering, and to be able to communicate with colleagues in a foreign language. ("European Language Portfolio Global Scale", Level B1)

12

To be able to speak a second foreign language at a medium level of fluency efficiently.

13

To recognize the need for lifelong learning; to be able to access information, to be able to stay current with developments in science and technology; to be able to relate the knowledge accumulated throughout the human history to Software Engineering.

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

 


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